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FazDude
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  • Oh, by the by, I wanna recommend a nice little platformer game I picked up a while ago. It's called Annalynn.

    It's this charming arcade-style romp; Good pixel art, great music, and really fun and challenging gameplay. Plus, there's an surprising amount of unlockables (although you'll have to be a god at the game to get most of them).

    It won't keep you entertained for hours if you're not going for 100% completion, but you can do worse with five bucks.
    Okay, I'mma try and play Garfield Kart and Portal tomorrow (if the COVID booster I got today doesn't knock me out for the entire day lol)
    i've got a ton of unplayed games on steam and i'm trying to change that; which should i go for first
    • Bloons TD Battles 2
    • Chex Quest HD
    • Dragon Ball FighterZ
    • Garfield Kart - Furious Racing
    • Henry Stickmin Collection
    • Little Nightmares
    • Portal (the first one)
    • Sonic Adventure DX
    • Sonic Adventure 2
    • Tomb Raider
    • Ultimate MvC 3
    • Yakuza 0
    Okay, I know I said that I was gonna try and find/make threads for future movesets, but I just had an alright idea for a moveset for Team Fortress 2's Engineer which mainly focuses on his special moves. Seeing how I put less effort into it than my Waluigi moveset, I decided to just make it a profile post for now (maybe I'll post it on a proper thread if I decide to go full throttle with the idea).

    • Gimmick: Metal / Upgrading
      • The Engineer has a Metal counter on his HUD. He starts each stock with 200 Metal (which is also the maximum he can have at any given time), and can gain more through various means. For now, I'll just say that attacking opponents is the best way to gain Metal.
      • Metal is used as part of the Engineer's Neutral and Down Specials, which allow him to build sentires and dispensers respectively, and are a neccesary resource to even use them in the first place.
      • Metal is also used as part of the Engineer's upgrading system, allowing him to spend Metal to upgrade his sentries and dispensers. Both sentries and dispensers start at Level 1, and every 200 Metal they get will bring them up a level, maxing out at Level 3.
    • Jab: The Engineer's jab is his only basic attack I'll go over this time, but that's because it's fairly important to his gimmick. It is a single-hit wrench swing. While it's rather slow for a jab (although it has enough attack power to compensate), hitting your sentires and dispensers allow you to upgrade them if you have the Metal for it (each hit puts 25 Metal from the Engineer's supply into the building).
    • Neutral Special: Sentry
      • The first time it is used, the Neutral Special has the Engineer place a sentry at his current location at the cost of 100 Metal. Once built, the Sentry will fire at opponents which enter its range, dealing non-flinching damage and giving the Engineer a small amount of Metal per hit. Upgrading a sentry will cause its power and range to increase.
      • However, it is important to keep in mind that opponents can attack the sentry and eventually break it.
      • Using the neutral special while a sentry is out will destroy it, causing a damaging explosion. In addition, the Engineer will gain 20 Metal.
    • Side Special: Shotgun
      • The Engineer simply takes out a shotgun and fires it forwards, dealing damage and fixed knockback. It's more of a "get off me" tool than a kill option, but it can buy you time to upgrade your buildings or make a hasty retreat.
    • Up Special: Teleporter
      • The first time it is used, the Engineer places a teleporter entrance at his current location at the cost of 50 Metal. Unlike the sentry, teleporters cannot be destroyed. However, building an entrance can only be done while the Engineer is on the ground.
      • The next time it is used, the Engineer uses a teleporter exit to warp back to the entrance after some start lag. After he reemerges, both the entrance and exit will be destroyed, and the Engineer will build an entrance the next time the Up Special is used again.
      • If the Engineer happens to use the Up Special in midair without an entrance at the ready, it acts more as a standard teleport recovery, although with less range than most. On the bright side, using it this way is free, so the Engineer will never be without a recovery.
    • Down Special: Dispenser
      • The Engineer builds a dispenser at his current location at the cost of 100 Metal. However, it functions much differently than it does in TF2, as the dispenser's healing properties would make the Engineer way too campy for Smash. Rather, the Dispenser boosts the amount of Metal the Engineer gets with his attacks, with upgrading the dispenser increasing this boost further. In addition, the Engineer can passively gain Metal by standing next to a dispenser.
      • Using the Down Special while a dispenser is out will just destroy it in the same vein as the sentry.
    Okay random question; Who is the first character that pops into your mind when you hear "Super Smash Bros."?
    Considering future movesets I may or may not do, should I restrict them to my personal posts (like this one) or try and find threads for them (which might be hard, since a lot of them have been locked down because of Ultimate's end iirc)?
    Made a Waluigi moveset; Check it out if you want?
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