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Recent content by ZHMT

  1. ZHMT

    RYU BnB discovery thread

    Ryus ftilt doesnt have special cancels? Not the overhead, the other one.
  2. ZHMT

    Smash 4 Ver. 1.08 Patch Thread [MOVE TO NEW THREAD]

    Please be true please. Someone confirm this.
  3. ZHMT

    Character Competitive Impressions

    Sheiks throw damage isnt accurate if you look at the damage counter in training mode.
  4. ZHMT

    Shields in Smash 4

    Yes but theres more to it. Also I never said that rolls are unpunishable. The issue with rolls is the threat of it. Its a potent option which often nets massive frame advantage vs other options like hitting a shield. Reading a roll means you generally have changed something in your game to...
  5. ZHMT

    Shields in Smash 4

    Yes they were. Having an evasive option that sends you behind your opponent shouldnt net you frame advantage. Period. Attacks arent generally good enough to beat the rolls we were given in the past 2 games. Especially factoring in human reaction time. With the landing lag in this game and the...
  6. ZHMT

    Shields in Smash 4

    Rolls on average have about 2 or 3 less frames of cooldown vs Brawls rolls. (Brawls were already too good)
  7. ZHMT

    Shields in Smash 4

    Sheiks fair hits frame 5 and autocancels on 11. There are few moves in this game with autocancel windows so soon after a moves startup. Its not really fair imo to use the best case scenario in your example. Dont get me wrong, your post will likely be informative to people but realistically most...
  8. ZHMT

    Data Roll/Air Dodge Frame Data

    The worst air dodges in ssb4 4/29 ends on 34 are better than the best air dodge in Brawl. Metaknight 3/29 ends on 39. Fun fact.
  9. ZHMT

    Data Pokemon Battle Strategies: Sm4sh Jigglypuff Matchup Thread (Discussing Ryu)

    Updated, and added Bowser to the first post. Yeah, its Rosa time. Unfortunately I'm not too familiar in this matchup so Ill be relying on most of you guys here. The matchup seems annoying but I could be wrong.
  10. ZHMT

    Data Pokemon Battle Strategies: Sm4sh Jigglypuff Matchup Thread (Discussing Ryu)

    Yep, we go about even in our games. He also thinks the matchup is about 55/45 Sheiks favor. Usually in our games, he gets a decent lead early on but struggles to get the KO. In my experience with him, whoever got the first KO usually won because carrying rage benefits is pretty easy for both...
  11. ZHMT

    List of moves that are safe on shield

    Puffs jab2 is safe on block at range, its very disjointed. Jab 1 whiff into jab 2 hits frame 13. Also up tilt is -11 on shield, it could be safe if spaced properly. I'm surprised you have her dtilt in the list, its her least safe tilt.
  12. ZHMT

    Meta Jigglypuff Competitive and Metagame Discussion

    I don't know the exact frame data for Jiggs' air dodge, bbut I do know air dodges as a whole are very dumb in this game beccause of their short duration. You can air dodge Falcons, ZSS, and Diddys up air and rest them for it guaranteed. Also I think puff is in the middle of the pack, she's...
  13. ZHMT

    Meta Jigglypuff Competitive and Metagame Discussion

    You need to begin moving in the direction they are going to be sent from the last hit of dair during the last third of the move or so.
  14. ZHMT

    High-Level Puffballs

    She's not very deep but she's difficult to play properly. Her aerials are on the borderline of very easy to use like Sheiks fair cancelling on 11 and Diddys aerials cancelling on 15 for uair, 24 for fair etc; and Marth awful autocancel windows like fair coming out frame 6 and cancelling on 35...
  15. ZHMT

    Meta Jigglypuff Competitive and Metagame Discussion

    Puffs fair has a range of 13.5 units from center of her body, and her jab1 has a range of 15.9, jab2 is 16.9. Back aerial is 16 units. This means her jab1 outranges her fair and almost has the same range as her bair. Her second hit of jab outranges her back air. Granted you have aerial...
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