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Recent content by Yumewomiteru

  1. Yumewomiteru

    Q&A Zero Suit Samus- Quick Question, Quick Answer Thread

    There is a big window in the middle part of the move that will snap unless you hold away from the ledge. Question: Does the neutral b jab lock work at any percents or is there a window to do it? (The one where you hit them off a platform with the first neutral b, then neutral b again when...
  2. Yumewomiteru

    Did ZSS's uair combo get nerfed into the ground?

    She still has the u-airs to up b death combo but it's much harder to do now. There are tricks involving using platforms at certain percents to chain together 4 or even 6 u-airs to an upb that will most likely kill.
  3. Yumewomiteru

    Momentum reverse with forward sideB?!

    you could do the double pivot with paralyzer as well, pretty useful move to learn actually.
  4. Yumewomiteru

    Q&A Zero Suit Samus- Quick Question, Quick Answer Thread

    Uair comes out quicker than nair so it's better to get a guaranteed followup while they're in hitstun granted that you read their DI. I think nair is better option when they are free to move because it has a longer range and duration. And as you said it's pretty great to use nair to cover your...
  5. Yumewomiteru

    Any tips to perform RAR with ZSS Back Air efficiently ?

    Figure out the range of bair in training mode. It doesn't have a hitbox near her like it did in brawl, but rather it's around the tip of her foot. Also ZSS's short hop is pretty high, so to hit someone on the ground you can't throw it out instantly after jumping, wait a little bit instead.
  6. Yumewomiteru

    Why do you main Zamus?

    When I first saw Videos of Salem playing ZSS in Brawl I fell in love with her flashy tricks and the way she dances across the stage. My Brawl mains either sucks or non-existant is Smash 4, so now I main ZSS, and play her in 98% of my matches.
  7. Yumewomiteru

    Q&A Zero Suit Samus- Quick Question, Quick Answer Thread

    Zair is great for reflecting gordos because it is quick and has a long range, if he does the tilt down for the high bounce then you need to time it better but still isnt too difficult. I have a question: Why does ZSS's down-b kick sometimes spike and other times hit them diagonally away?
  8. Yumewomiteru

    Boost Grab Useful or Naw

    Won't be game breaking but could give that one pixel of range you needed, no harm in learning it anyways.
  9. Yumewomiteru

    Social The Zero Suit/Samus in Shorts Social

    Just go man, don't miss out on a great tournament because the organizer is a pedo. He already got kicked from the staff because of all this drama anyways.
  10. Yumewomiteru

    How do I punish the roll with ZSS?

    nair is actually pretty good for punishing rolls towards you because it has a huge range and stays out for a while. run away and breverse paralyzer or side b also works, so does pivot grabs. if they roll away from you run to where they will end up and dash attack or dash grab. Dsmash is good...
  11. Yumewomiteru

    Landing with ZSS

    There is also simply fastfall w/o attacking. It has the least amount of landing lag, and surprises people expecting you to attack. It can lead to a tomahawk which no one ever expects.
  12. Yumewomiteru

    Landing with ZSS

    I would say it's fine to land on the stage with zair if theyre far away enough to be hit by the tip of the zair. Then even if they shield it they have to cover some ground to reach you. If they're not expecting it that should give you enough time to cooldown from the lag without getting...
  13. Yumewomiteru

    Approaching R.O.B.?

    His laser and gyro are pretty easy to react to and shield. So just walk forward and sheild his projectiles to cover the ground. At mid-range throwing out short hop Zairs is a great zoning option. Short hop fast fall Nair is great shield pressure and zoning at closer range. It could be used...
  14. Yumewomiteru

    ZSS Tips?

    If used normally ZSS's Zair is just a better version of her side-b. But side-B can be wavebounced and can be used in the ground. I love to run away/past the opponent to the length of the side-b and wave bounce side-B back at them. The hitboxes at the tip and the base of the whip can cover many...
  15. Yumewomiteru

    Landing with ZSS

    This could work against tall oppoents, I find that its harder to hit short opponents when theyre on the ground. I think Zair is underrated on ZSS, a trick I like to do on the ledge is to drop, air jump, and zair. It hits like 5 character lengths away, and if youre confident that it would hit...
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