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Recent content by WritersBlah

  1. WritersBlah

    Meta SSBU Stagelist Discussion

    Um, sorry to be so blunt on this, but did everyone here just collectively forget that the windmill on PS1 ISN'T techable? It's a soft platform. You always pass through it unless you land on it. I pointed this out during the prerelease footage in the previous thread.
  2. WritersBlah

    Meta SSBU Stagelist Discussion

    For what it's worth, let me clarify the music streaming debacle at hand. It seems some people have gotten confused regarding what music is allowed to be played on stream and what isn't. Certain properties like Mother and Sonic are notoriously difficult to work with legally, and thus can't be...
  3. WritersBlah

    Meta SSBU Stagelist Discussion

    Ouch, that's unfortunate. Do you have footage of the exploit for documentation's sake? Also regarding Rainbow Cruise, from the matches I've played there so far, it'd almost be a great stage were it not for the fact that the left-side blastzone is too close to the ship's edge. It makes the...
  4. WritersBlah

    Discussion of Stage Legality in Smash Bros. Ultimate

    While that does look pretty awful, that's also something that's likely to be fixed in a day 1 patch, so I'm reserving judgment for now. In other news, we actually got a pretty interesting write-up on stages from somebody who actually got the game early and has played with a decent number of...
  5. WritersBlah

    Discussion of Stage Legality in Smash Bros. Ultimate

    I honestly never had doubts about Kalos, but it's nice to see Castle Siege doesn't look nearly as polarizing as people have been speculating. Seems like the stage is small enough where being on the lower end of the ramp is a positional advantage, but not one that's particularly strong. This is...
  6. WritersBlah

    Discussion of Stage Legality in Smash Bros. Ultimate

    Huh, that's really interesting. Trying to figure out this stage from a legality perspective, the Falcon Flyer is basically a slightly tilting FD with a slightly raised third. The road below being so fast would likely discourage any kind of potential camping, though I guess multijump characters...
  7. WritersBlah

    Discussion of Stage Legality in Smash Bros. Ultimate

    Being completely honest, this kind of attitude makes me question what even is considered a "good" competitive stage anymore. Like the only ones I feel comfortable in recognizing are Battlefield, Final Destination, Smashville, and hazardless PS2. Past that, I honestly have no clue. I would think...
  8. WritersBlah

    Discussion of Stage Legality in Smash Bros. Ultimate

    I definitely agree with your popularity assessment, don't get me wrong. Otherwise, Lylat Cruise would have been banned a long time ago, and that's something I would personally be against. My concern isn't people not going to a randomized stage because they don't like it, it's more to do with...
  9. WritersBlah

    Discussion of Stage Legality in Smash Bros. Ultimate

    I was just having this argument with some friends, so I'm going to parrot what I said there. Even if all the layouts on a given randomized stage are all hypothetically good, there's one major issue with legalizing stages with random forms, that being the fact that it selectively makes...
  10. WritersBlah

    Discussion of Stage Legality in Smash Bros. Ultimate

    For the record, the SMBU referred to in that tweet was actually referring to Mario Maker and NOT to Mushroom Kingdom U. Just wanted to clarify that before we all collectively ban it without further thoughts.
  11. WritersBlah

    Discussion of Stage Legality in Smash Bros. Ultimate

    As much as I love Arena Ferox though (seriously, pointing this out hurts me), I disagree with the notion that all of its transformations are well-tuned for competitive play, especially if they're permanent for the entire match. The transformation used in the demo is the absolute best one, but...
  12. WritersBlah

    Discussion of Stage Legality in Smash Bros. Ultimate

    Yikes. Gamer I was kind of expecting this from, but Ferox feels like a huge loss for me. The layout shown in the demo looked super solid, the best of the four forms for the stage. Having the layout confirmed to be up to chance does ruin it competitively, and I understand some people were already...
  13. WritersBlah

    Discussion of Stage Legality in Smash Bros. Ultimate

    I was under the impression that the logic behind a specific ban number was to give the previous game winner an amount of control over the stagelist that equaled something close to 1/5 of the stagelist, regardless of size. Back when I played All is Brawl with a nine-stage list, I distinctly...
  14. WritersBlah

    Discussion of Stage Legality in Smash Bros. Ultimate

    Well, it's not terrible. I'm glad to see that he supports mixed hazards on/off, though if we are going to end up going with the starter/counterpick system, I think leaving the starters permanently on or off would be a good idea to avoid accidents. Aside from that, I can't say I agree with him on...
  15. WritersBlah

    Discussion of Stage Legality in Smash Bros. Ultimate

    Somewhat unrelated to the current discussion, but something I want to address regarding stages being scrutinized due to blastzones. There are some instances in which banning a stage over blastzone height is an unfortunate necessity (though Halberd in Smash 4 has been the only major case...
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