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Recent content by Wreckarooni

  1. Wreckarooni

    Answers for Lasers?

    Except that Fair is not the same.... "aerials OoS can be a bit too slow but Fair or Nair can be worth it" Notice how I mention Fair and Nair separate there kiddo, the point is even those are relatively slower than most top tier SH aerials. I was not directly comparing them to Upsmash OoS...
  2. Wreckarooni

    Answers for Lasers?

    Crouching doesn't do anything for Mewtwo really since his hurtbox doesn't change much. I have been told this and it seems to be true in practice, running PS and WD powershields advancing and retreating seem to have a larger frame window to get them. From the front Mewtwo actually has a pretty...
  3. Wreckarooni

    Q&A Official FAQ and QnA Thread - Ask Your Questions Here!

    Who has the easiest time powershielding? Just as an example let's use Falco's lasers as the attack to be poershielded. I was doing some testing and it seems like lanky/skinny tall characters seem to have a very easy time (Zelda, Peach, Marth, Sheik, Samus) because they have a lot of shield...
  4. Wreckarooni

    Answers for Lasers?

    The simplest solution is the same thing that Luigi mains do... Just WD or WL in and attack (D-tilt or grab are great) If you are within "laser distance" then a WD in > attack is faster than the SHFF laser itself. Plus there's the added benefit of them not being able to CC while trying to...
  5. Wreckarooni

    List of viable NIL Teleports

    Edge cancelled teleports, there is another eponymous thread as I mentioned. There isn't really a difference but it seems much easier to NIL tele from ledge than from jump takeoff, a lot easier. You can't reduce land lag after tele with FF, just air time.
  6. Wreckarooni

    Advancing the Mewtwo Meta Game

    One of the only things that make me believe that M2 has potential is his wholly unique movement and air dodge. He's one of the only character that can reset himself to center stage without contest from almost anywhere. So in essence because of his teleport, air dodge, and ability to evade great...
  7. Wreckarooni

    List of viable NIL Teleports

    Yea remember I made a separate thread for ECTs (and their LCT counterparts), You had responded to that thread I believe. The first one in this vid I had already covered, I think it was the very first stage specific one I have listed. Will be helpful to others to see footage of it though. Almost...
  8. Wreckarooni

    Issues with dexterity

    Melee very difficult at first. Probably the most difficult out of the popular FGC games, and it definitely takes the longest to master because of the stages and emergent variable nature of the combos, techs and MUs. There is a process that I went through when first picking this game up...
  9. Wreckarooni

    Data DK Video Archive

    I dont think he has a safe way of doing it vs a spacie, not that it matters since I should be able to react to a side b in time anyway. Does haxdashing work? I remember testing it a long time ago, but yes by some miracle DK has a FI Hax Dash even though his ECB is wonky. You have to FF the...
  10. Wreckarooni

    Data DK Video Archive

    Just some general things - You need to be more active when edge guarding; refreshing your invincibility when stalling, going on stage then WD back to ledge to throw off their timing, going out and using aerial Up-B to guarantee an edge guard (the forearm hits hard top-front at start up), Let go...
  11. Wreckarooni

    Roy's best stages are Final Destination or Dream Land?

    It's only Final Destination. Not sure if you are playing Melee....but Dreamland is absolutely horrendous for Roy, his worst stage IMO. Yoshi's might be his second best since he kills so early. Small stages with small blast zones, since Roy doesn't benefit from more recovery room (everyone else...
  12. Wreckarooni

    List of viable Edge Cancel Teleports

    I'll start with the one I've always messed around with and never found too difficult - I'll be adding diagrams soon. Everyone add theirs, and I will edit the viable ones to this post and organze them. I'll refer to angles as 0 being straight up (0 degrees) and 15 being 337.5 degrees...
  13. Wreckarooni

    List of viable NIL Teleports

    There are another 2 that apply to most stages - Run off one side plat and then teleport across to the other side plat, or you can WL or backwards or forwards off one plat inwards then NIL teleport across to the other side plats. Both methods seem very generous with spacing and timing. You can...
  14. Wreckarooni

    Advancing the Mewtwo Meta Game

    I can respect that that's your opinion. But all mewtwo's don't have to be the same though, in fact it's better that we master different things as time permits to cometogether and see what works best. However you are forgetting a few things though - 1. the time it takes to land from the air...
  15. Wreckarooni

    List of viable NIL Teleports

    Maybe in theory crafting it seems gimmicky but in actual practice you are forgetting that you are able to act as they are being popped up from a throw or fair or Utilt, etc. They are still in hitstun about to come down due to gravity, meanwhile you're already starting to teleport up to the top...
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