Recent content by Windhunter7

  1. Windhunter7

    Young Link causes crashes in Subspace Emissary in Project M

    Would you mind sending me the .pac and .pcs you're trying to use, then? I'll attempt at investigating it further; I can't promise that I'll even look at them within a month(As you can see, I didn't see the previous message for over a month because I was just that busy with school), and I also...
  2. Windhunter7

    Young Link causes crashes in Subspace Emissary in Project M

    I apologize for such a late response, some stuff came up that made it so I had no time to check my email for the past month; unless he's a transforming character, you need only the .pac for SSE, and only the .pcs for Brawl mode; if you wish to do both, you need both the .pac and .pcs; the .pcs...
  3. Windhunter7

    Young Link causes crashes in Subspace Emissary in Project M

    And you saved it as a .pair? And then the generated .pac is what you put on the SD card?
  4. Windhunter7

    Young Link causes crashes in Subspace Emissary in Project M

    Ok, so, the FitToonLink00.pcs files are what's used in Classic/VS Mode and whatnot, but the FitToonLink00.pac files are what's used in All Star/Boss Battles/SSE; so what you have to do is, open up FitToonLink00.pcs(Since that works) in Brawlbox, and save it as a .pair file(In a different...
  5. Windhunter7

    Young Link causes crashes in Subspace Emissary in Project M

    Does it work fine in normal Brawl mode? And just freezes in SSE?
  6. Windhunter7

    Missing files in Project M 3.6? (Hackless)

    That's normal, as Project M doesn't replace most of the original vBrawl files; for example, if you look at Link, FitLink00.pac and FitLink00.pcs will not be in the files of PM 3.6 because FitLink00 is the default green costume that's in vBrawl, so there's no need to replace it, as it's still...
  7. Windhunter7

    Need help with Models from Blender

    Thanks! And I wish you luck! ;)
  8. Windhunter7

    Need help with Models from Blender

    The second link that you have there, have you looked at it recently? I updated it literally yesterday to be a lot better(It's not finalized), and there's even a FAQ now!
  9. Windhunter7

    Help with a character model for mod

    Hi! Have you tried checking out my Blender tutorial? I just updated it to be the most recent yesterday! :)
  10. Windhunter7

    I can't find a good Brawl ISO. Help?

    With the actual disc, you can rip it yourself from the Wii; CleanRip can definitely do it, but it can get buggy. I've heard USB Loader GX is much better for ripping it, but I haven't tried it yet; planning on it, though :)
  11. Windhunter7

    Correctly Aligning Imported Sword to Ike's Up B Sword

    well, that's the thing: When you import the vBrawl Ike sword, it should already be aligned with the hands properly, so when you match the same rotation and location as the vBrawl sword, it should be good
  12. Windhunter7

    Correctly Aligning Imported Sword to Ike's Up B Sword

    well, first you would rotate the sword to the vBrawl sword rotation; then you would translate(Translate basically means moving an object by shifting it over, in a particular direction) the sword to the vBrawl sword location
  13. Windhunter7

    Correctly Aligning Imported Sword to Ike's Up B Sword

    Don't move it, just rotate it to the right position, and if it's correctly rotated but not aligned with the hands, translate it over; as for BB 0.71 crashing, sometimes it does that when you try to do it with single-bound objects, so try the same thing, but in BB 0.77/78, but only the sword...
  14. Windhunter7

    Correctly Aligning Imported Sword to Ike's Up B Sword

    No, what I meant is: 1) Right-Click the WpnIkeSword sword model that's used for the attack animation(From Default Ike), and export as .mdl0 2) In BrawlBox 0.71, right-click the WpnIkeSword of yours, and "Import New Object" with default settings 3) Save, Exit, and Re-Open 4) Open the Model...
  15. Windhunter7

    Correctly Aligning Imported Sword to Ike's Up B Sword

    Oh, sorry, I mis-interpreted the pic; so, import them into the same .mdl0 via BrawlBox 0.71's "Import New Object", and then after rotating your sword to Ike's sword rotation, delete Ike's normal sword polygon
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