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Recent content by wilm0x42

  1. wilm0x42

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    Theoretically that should be possible; you'd just need to replace a bunch of memory addresses that differ between regions. I intend to try this once I've got the code actually working properly. Until then, I'm afraid PAL discs simply won't work. Also, while I'm here, I'll just mention real...
  2. wilm0x42

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    *Several months later* Hello, everyone! Yeah, so I got burnt out on this project and forgot about it for like a year, but I'm now looking into it again, to see if I can finish what I started. Basically the GCT version is... well, I successfully formatted the code into a GCT, prior to the...
  3. wilm0x42

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    Great to know it's working to some capacity! So, a quick explanation of the situation here: In order for the current (admittedly quite old) version of this hack to work, it can't be launched from the official PM launcher. This is because said launcher does some fancy stuff to make SDHC cards...
  4. wilm0x42

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    This mini-beta-of-sorts-hence-the-question-mark will still only work when launching a physical disc from Gecko OS. If you try to use the PM launcher or a USB loader, it (probably) won't work due to IOS issues. (Unless the USB loader is launching a physical disc) Also, this release isn't very...
  5. wilm0x42

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    A 1.0 release is still on its way, I've just been stuck on debugging crashes/failures. Things should be ready once the todo list on the github repo is empty. But, since things are taking so long, here's a beta GCT version of the code, should it be helpful to anyone: That'll probably still only...
  6. wilm0x42

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    Wait just a minute... Forgive me if I'm being a class act noob, but... You say the PM launcher allows the use of >2GB SD cards? Can you by any chance provide any details/leads as to how this is accomplished? I'm tracking down issues with that particular launcher, and this might explain a lot... ;)
  7. wilm0x42

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    Oh, goodness. I wrote those notes so long ago! Forgive me if I go into too much detail... :p The dolphin build I tested that on is from March of 2017. (commit de6c9404fc43f82d6ec33629d6a2ab3a5317c9e2) No idea whether or not they've fixed it by now, but I concluded at the time (June) that...
  8. wilm0x42

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    Indeed, it will. When the hack (in it's current state) is in use, the normal gamecube controller ports (physical or emulated) will not work; basically all traffic to the gamecube ports is intercepted and interpreted to/from the adapter. In the future, I definitely plan to add an elegant...
  9. wilm0x42

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    If I'm not mistaken, VC injection only supports ISO mods at the moment. If that's the case, then that'd be a no.
  10. wilm0x42

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    Hmm... Also test if PM works on it's own, without Wii GCA Inject.
  11. wilm0x42

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    What kind of SD card are you using? I don't know for sure, but I'm pretty sure Project M's file patching code only works on 2GB cards. (That is, it's not compatible with SDHC.)
  12. wilm0x42

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    Hello, Smashboards! Today, I present to you: Wii GCA Inject, a hack which will finally allow you to use gamecube controllers in Brawl/PM, through the official Wii U Gamecube Controller Adapter. I've been silently developing this for about a year, until my cover was blown, causing me to come out...
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