Recent content by williamsga555

  1. williamsga555

    I appreciate it! I'm also not as active as back in 4 either, but I can't stay away from the ol'...

    I appreciate it! I'm also not as active as back in 4 either, but I can't stay away from the ol' CCI boards (and equivalents, whatever the name is now).
  2. williamsga555

    Official Competitive Character Impressions 2.0

    Yeah, he had abysmal matchups against these two (and Mega Man, but for different reasons), but he wasn't the only one in that engine that suffered this fate. I wasn't arguing that Dedede had a good or even passable disadvantage in 4, but merelythat it wasn't the worst. I'd put at the *very*...
  3. williamsga555

    Official Competitive Character Impressions 2.0

    This isn't accurate in the slightest, to be frank. Yes, Smash 4 D3 had a pretty awful disadvantage state, but it was far from the worst in the cast -he had the advantage of having extremely low gravity + multijumps + a landing mixup (albeit a mediocre one) with ff nair vs (b-reverse) inhale. His...
  4. williamsga555

    Official Competitive Character Impressions 2.0

    Worst recoveries [blatant imo here] should be some combination of Mac, Belmonts, Duck Hunt, and Ganon. Doc if you want a 5th without splitting the Belmonts. Mac is obvious and deliberate, nothing to see here. Belmonts have a tether that can easily be interfered with, an up b with only...
  5. williamsga555

    Official Competitive Character Impressions 2.0

    Don't want to delve too far into the is Dedede actually good? discussion since I've been out of the competitive realm for quite some time now, BUT I do want to analyze the sort of differences I see in the play of the two best Dedede's (probably) right now: Zaki and Peli. After watching a few of...
  6. williamsga555

    Official Competitive Character Impressions 2.0

    Plant has a surprising amount of invincibility and armor scattered within his kit. Up tilt, Up smash, F smash, F tilt, and Down B all have invincibility (Down B also has armor upon charging). In particular, Up Smash has invincibility throughout most of the active frames of the move. Going to be...
  7. williamsga555

    Official Competitive Character Impressions 2.0

    Eh, it's looking like ledge getups aren't as damning as they were in 4 (at least, thus far in the all-too-early Ultimate meta). I think the big kicker is the buff to getup attack, which is now an option that must be more respected due to the nerf to shield grabbing and the high amount of...
  8. williamsga555

    Official Competitive Character Impressions 2.0

    It makes me so happy to see Zaki in a game that supports the character better (at least at the moment, anyway). Such a fantastic competitor. Full D3 bias.
  9. williamsga555

    Official Competitive Character Impressions 2.0

    Yeah whoops, meant YL. Yeah, fair and dair aren't terrible options. Dsmash seems okay to me, but certainly isn't particularly scary. But again, I'm not convinced that lack of raw options is all that damning...it certainly wasn't back in 4 even with the stronger rage mechanic, so I can't foresee...
  10. williamsga555

    Official Competitive Character Impressions 2.0

    You're right, YL has loads of kill confirms in his kit from a variety of different starters, most of which are completely non-committal and are flexible enough to account for different DI patterns. He's quite blessed with setup potential across the board. ...that being said, LightLV's main...
  11. williamsga555

    Official Competitive Character Impressions 2.0

    Regarding the Belmont discussion from the previous page or two, there's something interesting about them that I'd like some more informed opinions on. How do you feel about their unique jump? The Belmonts have a tendency to "freeze" in place at the apex of their jump for a moment before falling...
  12. williamsga555

    Official Competitive Character Impressions 2.0

    I'm still not sure where I'd rank D3 at, but those who refer to him as easily the worst heavy are likely still playing him like it's Smash 4. D3 is a much more grounded character in Ultimate because the engine changes allow him to play grounded without just fishing for shield grabs. The ability...
  13. williamsga555

    (Relatively) Thorough Labbing of Inhale-Reflecting

    Nice, you found a good amount more than I did when I tested (like, I was never able to inhale PK Flash at all, for instance, nor Snake's fsmash). The only ones I've found missing from your list (off the top of my head, anyway) are Game & Watch's up air and fair, both of which Dedede does...
  14. williamsga555

    Official Competitive Character Impressions 2.0

    Doc's much improved from the last game, imo, the engine changes really help him deal with his limitations better. Also down b is dumb-strong, it has some genuinely absurd knockback on it (from a move that already had great knockback in 4). You catch anyone at the ledge at 80-90% and that should...
  15. williamsga555

    Official Competitive Character Impressions 2.0

    As far as I can tell through training, it's still about 2% (Fresh Mega Man pellets do 2.4% and still reflect). However, I misunderstood your question and thought you were asking about Inhale's new reflection properties. And so I went and tested Inhale against every projectile I could imagine in...
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