Recent content by williamsga555

  1. williamsga555

    Official Competitive Character Impressions 2.0

    Plant has a surprising amount of invincibility and armor scattered within his kit. Up tilt, Up smash, F smash, F tilt, and Down B all have invincibility (Down B also has armor upon charging). In particular, Up Smash has invincibility throughout most of the active frames of the move. Going to be...
  2. williamsga555

    Official Competitive Character Impressions 2.0

    Eh, it's looking like ledge getups aren't as damning as they were in 4 (at least, thus far in the all-too-early Ultimate meta). I think the big kicker is the buff to getup attack, which is now an option that must be more respected due to the nerf to shield grabbing and the high amount of...
  3. williamsga555

    Official Competitive Character Impressions 2.0

    It makes me so happy to see Zaki in a game that supports the character better (at least at the moment, anyway). Such a fantastic competitor. Full D3 bias.
  4. williamsga555

    Official Competitive Character Impressions 2.0

    Yeah whoops, meant YL. Yeah, fair and dair aren't terrible options. Dsmash seems okay to me, but certainly isn't particularly scary. But again, I'm not convinced that lack of raw options is all that damning...it certainly wasn't back in 4 even with the stronger rage mechanic, so I can't foresee...
  5. williamsga555

    Official Competitive Character Impressions 2.0

    You're right, YL has loads of kill confirms in his kit from a variety of different starters, most of which are completely non-committal and are flexible enough to account for different DI patterns. He's quite blessed with setup potential across the board. ...that being said, LightLV's main...
  6. williamsga555

    Official Competitive Character Impressions 2.0

    Regarding the Belmont discussion from the previous page or two, there's something interesting about them that I'd like some more informed opinions on. How do you feel about their unique jump? The Belmonts have a tendency to "freeze" in place at the apex of their jump for a moment before falling...
  7. williamsga555

    Official Competitive Character Impressions 2.0

    I'm still not sure where I'd rank D3 at, but those who refer to him as easily the worst heavy are likely still playing him like it's Smash 4. D3 is a much more grounded character in Ultimate because the engine changes allow him to play grounded without just fishing for shield grabs. The ability...
  8. williamsga555

    (Relatively) Thorough Labbing of Inhale-Reflecting

    Nice, you found a good amount more than I did when I tested (like, I was never able to inhale PK Flash at all, for instance, nor Snake's fsmash). The only ones I've found missing from your list (off the top of my head, anyway) are Game & Watch's up air and fair, both of which Dedede does...
  9. williamsga555

    Official Competitive Character Impressions 2.0

    Doc's much improved from the last game, imo, the engine changes really help him deal with his limitations better. Also down b is dumb-strong, it has some genuinely absurd knockback on it (from a move that already had great knockback in 4). You catch anyone at the ledge at 80-90% and that should...
  10. williamsga555

    Official Competitive Character Impressions 2.0

    As far as I can tell through training, it's still about 2% (Fresh Mega Man pellets do 2.4% and still reflect). However, I misunderstood your question and thought you were asking about Inhale's new reflection properties. And so I went and tested Inhale against every projectile I could imagine in...
  11. williamsga555

    (Relatively) Thorough Labbing of Inhale-Reflecting

    Hey all, I've been testing Inhale's reflecting properties (haven't seen anywhere detailing these findings yet, so apologies if I've missed them somewhere) to get a better idea of how it works. Namely, is there a limit/threshold, is there a projectile type he can't inhale, and do any inhaled...
  12. williamsga555

    Official Competitive Character Impressions 2.0

    Early impressions of D3, heavily limited experience thus far but going off of general feel compared to all the time spent with him in 4, so take this all with a generous pinch of salt. He's prolly still bad, but he's more well-rounded than the previous game. He benefits a lot from the general...
  13. williamsga555

    Official 4BR Tier List V3 - Competitive Insight & Analysis

    I agree. I've briefly touched on it before, but Bowser has the tools needed to give Cloud some headaches: a potent ground game with good OOS options, the ability to reliably take stocks earlier than Cloud can, and ledge coverage options that are both deadly and ignore Climhazzard's massive...
  14. williamsga555

    Official 4BR Tier List V3 - Competitive Insight & Analysis

    Really hope some of Zaki's matches were recorded on stream. Footage of him is pretty scarce, but the biggest takeaway I've had from the few matches I've seen in the past is that his movement with D3 is amazing. He's super good at mixing up fastfalls with sudden jumps to bait people near the...
  15. williamsga555

    Official 4BR Tier List V3 - Competitive Insight & Analysis

    Yes, character diversity is decreasing. It's still among the most varied of any smash game, however, and I believe it will remain among the most varied for quite some time yet. Honestly I'm a bit surprised it's taken as long as it has to whittle down to who the most relevant are (which still...
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