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Recent content by Dr. Tuen

  1. Dr. Tuen

    Social This Girl Ain’t No Zero -Zero Suit Samus Central

    Hey all! I've been gone for a long time, but I have a nice job and am saving up to travel and compete in Smash Ultimate. I look forward to dissecting ZSS as soon as I can get into that fancy new training room!
  2. Dr. Tuen

    Important [New Tech] Jump Refresh

    This is pretty cool! I think it adds to the double-state phenomena people have found so far. I just thought of that name, so I'll explain: A double state phenomenon occurs when two have states overlap for whatever reason. Frame syncing involves hit lag and landing lag, the untechable stage...
  3. Dr. Tuen

    Social The Zero Suit/Samus in Shorts Social

    Hey all, Earlier today, I successfully defended my PhD. Barring some editing work, I'm finally done with graduate school. I'm looking forward to getting a job, and using that to support a more focused attack at smash bros (the travel should help too!). In the coming months I'll also be...
  4. Dr. Tuen

    ZSS: Out of Shield Responses

    Heyo! The grab frame stuff is for determining what distance you can grab at. If you shield slide away, you may have to rely on a longer grab, which takes more frames to come out. So the three grab ranges are the first frame, the last frame, and a frame in the middle.
  5. Dr. Tuen

    Data Zero Suit Samus Hitbox Visualization

    Apparently some sort of mod for it is going up in a week. ZSS may out may not be in their first batch of characters, but it's happening!
  6. Dr. Tuen

    Data Zero Suit Samus Hitbox Visualization

    Hey all! It looks like another visual hitbox researcher has cracked the code on lighting up articles! They said that only throwable items remain at this time. LettuceUdon, their handle on twitter, was kind enough to answer my request to see ZSS' grab and paralyzer (with added zair to boot!)...
  7. Dr. Tuen

    Important Untechable Reel Animations

    I wish I knew. I haven't replicated it yet :-(. But if there's one more condition that makes the reel guaranteed, that's incredible valuable.
  8. Dr. Tuen

    Important Untechable Reel Animations

    Hey all, there's a detail missing, I believe. I may have only found it because I've been labbing reel applications for a very weak nice (ZSS Zair). This detail (in bold) adds to requirements needed to cause the reel animation: 1. Victim end at 100% or greater. 2. 70 degree launch small or...
  9. Dr. Tuen

    ZSS: Out of Shield Responses

    OK, some more characters are done, as I've worked through the night with this, practice, and other tech. Right now, this includes Baynetta, Cloud, Diddy Kong, Mario, Sheik, and Yoshi. The "updates" in the OP are more like notes for myself as I processed this. Cramming this much relevant...
  10. Dr. Tuen

    ZSS: Out of Shield Responses

    Hello All, No time for a big explanation right now. Here's the short version: I have started analyzing the moves we can do out of shield. This started with wanting to know everything we can shield grab. Here's the results so far...
  11. Dr. Tuen

    Important Untechable Reel Animations

    Interesting notes I got while working on character specific tech: If you can jump, the reel state is over. So your foe has to hit the ground before they are able to interrupt their hitstun with a jump. I thought that Game and Watch did not have a reel state. That's not true. Game and Watch's...
  12. Dr. Tuen

    Optimal boost kick out of shield list?

    Thanks for your interest in this work. Right now, I'm still sorting through what might be useful to add to a table like this, so that it may still function as a quick-reference. Due to it being in mid-development, I don't yet have a useful template available. In any case, a table like this is...
  13. Dr. Tuen

    Optimal boost kick out of shield list?

    No worries, I have a set vacation that starts over the weekend and lasts through EVO. I'll have some time then to attack some relevant data. Thanks for the advice though, I'll add it to the page of notes I've already written about the guy :-D. This thread is sorta getting general... but I'm...
  14. Dr. Tuen

    Smashboards Update - Rankings, Smash.GG and more!

    Yep yep, I figured that. My most pressing concern is the order that the match results appear in, since match-by-match rankings need to be ordered (M2K bodies Tuen in R1 needs to have its score parsed before M2K vs Zero in Grand Finals).
  15. Dr. Tuen

    Smashboards Update - Rankings, Smash.GG and more!

    Beautiful! With a little work, these can be parsed nice and smooth. Thanks a bunch!
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