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Recent content by TTTTTsd

  1. TTTTTsd

    Official Competitive Character Impressions 2.0

    Being able to cancel Crouch Dash into itself or other movements is likely intentional, as is the upback/upforward tilt OoS stuff, and neither of those things are really BUSTED perse so much as they are extremely useful. The Crouch Dash is meant to be an extension of Kazuya's movement like that...
  2. TTTTTsd

    Official Competitive Character Impressions 2.0

    Kazuya UAir F11 seems really bad at first! And then we look at some fun logistics relative to the move. I don't think it's incredible OoS HOWEVER it is one of the best Air to Airs of ANY of the Fighter characters, honestly ridiculous. Comparing it to Marth Fair, which comes out in 6 frames off a...
  3. TTTTTsd

    Official Competitive Character Impressions 2.0

    You can also use Gates of Hell I believe without expending your Rage Drive, and this is pretty nice considering it boosts the damage of the throw even further. Gates of Hell is a pretty interesting move too! It's not quite as big as Kazuya's enormous dash grab, but the startup is pretty fast (I...
  4. TTTTTsd

    Official Competitive Character Impressions 2.0

    I think it's been aggregately agreed upon that this character is pretty difficult to use and has the largest standard moveset in the game, alongside what is likely the most technical grounded movement and a really, really high skill ceiling that demands a lot of execution. He has been out for...
  5. TTTTTsd

    Official Competitive Character Impressions 2.0

    Echoing the sentiment that if you're going to be moving around on the ground, you won't be running. You'll be utilizing his dashes and his wavedash which is incredibly fast and low profile. In addition to being able to move forward with the Crouch Dash, you can also backdash out of the Crouch...
  6. TTTTTsd

    Official Competitive Character Impressions 2.0

    To break my silence, if the implication of Kazuya's jumpsquat is "it is to make his tilts easier" (those being ones involving upward inputs) then it would also mean he would be the first (and so far, only) character who could do upward tilts out of his jumpsquat! If this is the case, god forbid...
  7. TTTTTsd

    Official Competitive Character Impressions 2.0

    Oh, because it was mentioned earlier, on the notion of worst counters in the game, that honor would go to either Ike or Lucario. The former's being slower than Witch Time for frankly terrible risk/reward, and the latter.....well, it's just really bad.
  8. TTTTTsd

    Official Competitive Character Impressions 2.0

    Seph's counter can be B-Reversed so it avoids the pitfalls that K. Rool's does in some ways. This is probably worth mentioning.
  9. TTTTTsd

    Official Competitive Character Impressions 2.0

    I think my point still stands, given the range on his attacks it's really unlikely you'll ever be seeing hilt/base Ftilt
  10. TTTTTsd

    Official Competitive Character Impressions 2.0

    One particular strength of Sephiroth that I will argue is that his moveset is peppered with both tipper and clean center hits. This is fantastic for a number of reasons. Let's consider why this is good: many characters in this game who are built around the kind of range Sephiroth has either have...
  11. TTTTTsd

    Official Competitive Character Impressions 2.0

    I think honestly Mewtwo is a better example than Marth in S4 but they're both great choices. Mewtwo got SUBSTANTIALLY large buffs. But the most power creep definitely came in with Cloud and Bayo I'd have to agree there, hahaha. Outside of Joker who like, could maybe be argued at that level in a...
  12. TTTTTsd

    Official Competitive Character Impressions 2.0

    Power Creep would be observable if any character got buffed to the effectiveness of like, extremely meta central characters IMO (hypothetical example: suddenly Banjo is like Joker or something). Outside of that it's not power creep that's making a character "worse", its a matter of a metagame...
  13. TTTTTsd

    Official Competitive Character Impressions 2.0

    I personally think his raw kill power is fine, but I believe USmash could maybe hit a frame or two earlier and his standing grab and dashgrab ranges could match his hand a bit better and I think that'd be fine. I think his Bury throw > Utilt setup is actually quite good. K. Rool's is more...
  14. TTTTTsd

    Official Competitive Character Impressions 2.0

    One not oft discussed, but pretty important difference between Roy and Chrom, is that Chrom's low edgeguards (and edgeguards in general) are much better. His recovery controls a lot of conversations as it is the most CLEAR difference beyond the blade sweetspot, but I find his Up+B allows him to...
  15. TTTTTsd

    Social Zelda Social - Still the queen of Smash...and maybe queen of low tier for a decade, too. Shall we make it two?

    Oh hey I got tagged. Yes I'm alive, yes I'm doing well, yes video games are great. Play Melty Blood
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