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Recent content by Travitoninja99

  1. Travitoninja99

    2.0.0 Patch?!

    Predictions: :ultinkling: Splat Roller, possibly something else :ultkrool: Nerf to his armor most likely, or something else maybe, possibly Down Throw or Crownerang :ultchrom: Some kind of nerf, possibly also to :ultroy: by proxy Fixing Unova's problem with characters who have teleport...
  2. Travitoninja99

    Having trouble killing with YL pre 150%

    This. I love doing fastfall first hit of Fair into Down Smash, it works so well. His Fair in general is just a really good option. And yeah Nair is amazing too, it kill surprisingly early and is super useful in general
  3. Travitoninja99

    Wari wa messiah nari! HAHAHAHA!!!

    Wari wa messiah nari! HAHAHAHA!!!
  4. Travitoninja99

    What if... chain grabs existed in Smash 4?

    It's the ability to regrab your opponent with no wait time. The way it is in Smash 4 is that you must wait 1 second after you throw them in order to grab them again. However, in melee and brawl you could regrab them basically immediately after you throw them. A lot of times this results in...
  5. Travitoninja99

    What if... chain grabs existed in Smash 4?

    I agree, Brawl was a trainwreck competitively, and Project M posed as a new opportunity, both for fun and competitively, in the Smash community. No mod could ever ruin the original game unless it was doomed from the beginning. Even with Smash 4 mods, the OG Smash 4 is quite fantastic, and I...
  6. Travitoninja99

    What if... chain grabs existed in Smash 4?

    This is primarily of what I was thinking of; rather than changing the moves themselves, it would be interesting to see how certain characters would benefit from having the regrab rule removed. With this, I don't think it could ever be too crazy and ridiculous like Brawl DeDeDe and Ice Climbers...
  7. Travitoninja99

    What if... chain grabs existed in Smash 4?

    First off, love the reference It's nice to hear the input! I never played competitive melee, so I have no first hand experience, but it always looked cool to watch people do them in high level matches. If it existed, do you guys think it would pose as a legit competitive challenge, or would it...
  8. Travitoninja99

    What if... chain grabs existed in Smash 4?

    What would it be like if every character could be able to use chain grabs? Which characters would benefit the most? Who would become top tier characters just from this? How crazy would the metagame be if it were implemented? Would you guys be excited or disappointed? I posted a poll for y'all...
  9. Travitoninja99

    Q&A Gameplay Q&A and General Discussion Thread

    This my boy. I love IP OoS, it comes out pretty quick for its reach, and you can position yourself while damaging your opponent
  10. Travitoninja99

    Q&A Gameplay Q&A and General Discussion Thread

    I really like the counter, it's by far the strongest one in the game. Like any counter, we shouldn't abuse it, otherwise our opponents will catch on and punish Unfortunately no. If someone isn't mashing out of it, they just haven't realized it yet, so in competitive play it's not viable. Also...
  11. Travitoninja99

    The Corrin Player Finder!

    Gamertag: ΩZero Location: California, USA NNID: travitoninja I play Corrin as my: Main Notes about myself: Corrin is a fantastic character and I'm glad they put her in! I rock the Pink Female Corrin, and I also rock Cloud, Bowser Jr., and Yoshi
  12. Travitoninja99

    Q&A Gameplay Q&A and General Discussion Thread

    He means the Yato Blade's hitbox whilst charging Fsmash; if you're opponent is close enough it will hit them multiple times, essentially trapping them until you release Fsmash or until they wiggle out of it. Great to know that it works on pikmin!
  13. Travitoninja99

    Q&A Gameplay Q&A and General Discussion Thread

    If I miss the pin with DL, then I usually either kick backwards or jump, depending on what's best. Kicking forward is very risky if your opponent is aware, and almost guaranteed to damage you if they're aware of it, as all they need to do is shield and punish.
  14. Travitoninja99

    Q&A Gameplay Q&A and General Discussion Thread

    Personally, I'd say she's a spacer. With her Fsmash, Bair, SideB, and being a swordsman in general, she's finds solace in spacing her opponents out. She's also great with mixups due to her SideB and NeutralB. She has good combos once she can get in, but she's rather on the slow side, so it's...
  15. Travitoninja99

    Q&A Gameplay Q&A and General Discussion Thread

    Well the point of the instant DL is that it immediately hits the ground which gives you a few options, and good damage if you stick your opponent, and I'm not sure how quick it is but it's for sure under 10 frames. It's a great tool imo
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