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Recent content by TheRetroBitGamer

  1. TheRetroBitGamer

    Favorite Taunts

    Spamming crouch and d-tilt is my go to but if I landed a crazy kill set up, I'll go for the up taunt :4ludwig:
  2. TheRetroBitGamer

    Bowser Jr. 1.0.8 changes?

    I just tested it and MK edgeguards still work like they used to before the update, they're just inconsistent sometimes.
  3. TheRetroBitGamer

    Data This Theatre Stinks - The Lucas Video Thread

    Really smart how you started the Dair on stage and landed it offstage there at the end.
  4. TheRetroBitGamer

    Bowser Jr. 1.0.8 changes?

    He feels unchanged, I thought his Uair did 11% also, but I tested it on my 1.0.7 3DS (turned wireless communication off a week prior to be extra safe) alongside my updated Wii U version and all the moves deal the same damage. My test consisted of using 1/4x speed on training mode with my...
  5. TheRetroBitGamer

    Sunset Shore Silhouettes (Check out my deviantart page for more characters!)

    How'd you get the silhouettes as small as you made them in your signature? When I insert silhouette Lemmy and Mario, it's huge.
  6. TheRetroBitGamer

    Sweet! Yea I really like what you do man and I'll make sure to link your work.

    Sweet! Yea I really like what you do man and I'll make sure to link your work.
  7. TheRetroBitGamer

    Hey man, would you mind if I used your Sunset Shores art in my signature? I'm looking at using...

    Hey man, would you mind if I used your Sunset Shores art in my signature? I'm looking at using Lemmy, Mario, and Greninja.
  8. TheRetroBitGamer

    Dr. Eggman as a Bowser Jr. Semi-Clone?

    I just thought of this while I was on a thread discussing 10 dream characters and I felt as if it needed a discussion on its own. I feel he would be similar to Bowser Jr. and the Koopalings in that he'd fight primarily in his egg mobile and have it equipped with hammers, minions, projectiles...
  9. TheRetroBitGamer

    Top 10 Most Wanted Characters for DLC in Smash 4

    10.) King K. Rool (DK Country)- If you've played all of the DK Country, you'd understand why he needs to be added in. His moveset is pretty much complete and already well established. Reason why I prioritize him less is because having another heavyweight is a bit too much. There's also the thing...
  10. TheRetroBitGamer

    What's the funniest thing somebody has said to you about Smash?

    "Nah man Smash Bros is that wack Nintendo kiddy ****. You should've gotten Battlefield or Destiny" - The most infuriating rich douche mollycoddled by his parents and thinks he's the coolest I laughed at him and he asked if I still like playing on my "little wii wii" as a comeback
  11. TheRetroBitGamer

    Mechakoopa "Bounce" Property

    Sorry I'm still kinda new here. I didn't see anything on it so I felt it'd be right to post a standalone thread. I hope you found this somewhat informative. Thanks for commenting!
  12. TheRetroBitGamer

    Mechakoopa "Bounce" Property

    Thanks for your reply man! I appreciate that we're able to talk about its viability. At the very least we can agree it's an option to mess with people or keep things fresh. I'll keep looking into it and I'll let you know if I find any new applications that are worth noting other than ledge...
  13. TheRetroBitGamer

    Mechakoopa "Bounce" Property

    I'll have to make a video because the bounce makes a sort pressure wall for when someone recovers from a ledge. It has really good application, I just don't have a means of demonstrating it right now. Oh and again, this thread was also intended to explain how to definitively give it the bounce...
  14. TheRetroBitGamer

    Mechakoopa "Bounce" Property

    It was barely mentioned but I've found this useful for when someone recovers from a ledge because they'll either get hit by the initial bounce, 2nd bounce, or it could pressure them into running towards me where you can set up whatever kill move like Up-B hammer combo or a smash attack. The dude...
  15. TheRetroBitGamer

    Mechakoopa "Bounce" Property

    I found a really cool property of the Koopalings' mechakoopa. This phenomenon has been discovered before, but has yet to have had a definitive guide on how to do it. So the way I found this property is by starting up a match and doing what I always do: double jumping and dropping a mechakoopa...
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