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Recent content by TheGravyTrain

  1. TheGravyTrain

    Do you want Melee HD? There might be a chance.

    Because Nintendo making a new version of the game, they would want us to showcase it. What message does it send potential customers if the die hards refuse to play the fancy new release? Maybe that something is wrong with it and thus, they won't bother spending the money. Knowing this, if...
  2. TheGravyTrain

    Robin "Juggleguy" Harn: Taking Charge

    Pretty sure it already is. Evo's prestige comes from its reputation for fighting games. Big House prestige comes from how well it runs, early bo5, attendance, and basically every other metric.
  3. TheGravyTrain

    Melee at Shine 2016: Who Has The Best Shot Of Taking It?

    Some corrections: Mango and SFAT faced in Winners Semis at Smash Con, not Winners Finals. Shroomed got 5th at Smash Con, not 7th. In MacD's section, there is not such thing as a "top 15" in double elim, top 16 is what you were looking for. In The Moon's section, you mention he reached winners...
  4. TheGravyTrain

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    I wasn't saying that is was a problem with 20XX specifically, more that changing her recovery so she doesn't do that would be awesome. Thinking about the airborne thing, I would imagine it always happens when I use a save state (it doesn't happen out of a save state, but if I load a save state...
  5. TheGravyTrain

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    Some things I have been noticing in 4.05: Sheik does a weird recovery pattern where she poofs deep into the stage and aims back offstage, killing herself. This makes it much harder to practice Marth tippers on sheik because the time she actually lands onstage are even less frequent. Sometimes...
  6. TheGravyTrain

    Tier List Speculation

    I was referring to the speed they travel on the ground, not the jumpsquat. The difference jumpsquats make is fairly negligible imo (unless you are weird and play DDD or something...). The difference between a 3 framer and a 5 framer is 2 frames after all.
  7. TheGravyTrain

    Tier List Speculation

    Fairly certain that there is no difference between what determines wavedash distance and speed, what determines both is traction. Could be wrong though.
  8. TheGravyTrain

    Tier List Speculation

    I havent done the testing, but I imagine invincible ledge stalls shouldn't be beaten by quick ledge snap up b's. When the tether attaches to the ledge, but hasn't reeled in, if you grab the ledge it does a forced jump. Tether quick snap my be quick enough though, idk till i test it.
  9. TheGravyTrain

    Tier List Speculation

    Roy up-b was an unintended remnant that carrier over from Marth (his clone) and was removed in 3.6 because they finally figured out how to.
  10. TheGravyTrain

    Tier List Speculation

    Teching the pop up prevents any benefit of adding the pop up since good play means it won't happen. So you won't be getting shine dair meteor bounce dair like Warzenschwein was initially asking about.
  11. TheGravyTrain

    Tier List Speculation

    Also, you can tech the meteor preventing anything meaningful, so meh (unless that were changed).
  12. TheGravyTrain

    (Guide) Marth CC to Techchase Missed Tech

    It is more optimal if you can consistently and reliably get it. I don't think it will be feasible in tournament conditions to get this, so that is why I would lean towards dtilt more. If it can be done, this will be great, there is not doubt about that.
  13. TheGravyTrain

    (Guide) Marth CC to Techchase Missed Tech

    The biggest problem with this is that it requires a reaction time of sub 15 frames (since you can't discern the difference between the roll and the stand until at least a few frames in). Considering that people aren't able to react to tech in place consistently, which should be way easier than...
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