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Recent content by The Cape

  1. The Cape

    In Progress Bug fixes

    I know this is pretty late, but I was experiencing issues with Mario's D throw (on Captain Falcon at first, others after) with it on default settings. I turned this code off and the throw began working again. I could get the throw to always work when I was doing this "in the air" but if I did...
  2. The Cape

    Request Disable Escaping from Kirby Throws and Kirbycide

    Been trying this with HSD. I imported over my file from previous as well as making these action states completely new. F throw still kirbycides and B throw freezes at the "release" point. Have the methods changed?
  3. The Cape

    Project A new balanced melee

    Lots of people have done similar things already. Here is mine: https://www.youtube.com/playlist?list=PLuVRB4PLt0qOybps5clRpO6KeFgHl6Ci_
  4. The Cape

    Melee: Cape Edition

    Patch for 1.01 to fix a few glitches is here: http://www.mediafire.com/file/ye8wdc2p17ttaaw/MeleeCE101.zip/file
  5. The Cape

    Completed Jab Reset Config

    The ASM version worked and I found values that work extremely well. I used damage at 6.1 and knockback at 80 combined which works extremely well. Question with this: The thresholds, are those "Less than" or "less than or equal to"? Therefore if it's set to six damage, does the move have to do...
  6. The Cape

    Completed Jab Reset Config

    Trying to figure out how to modify the pieces on this. Have been playing around with it and I am not sure if I am making headway. This is already much more than I requested so awesome job! It looks like when I adjust the type of thresholds, even using the default, it removes jab resets. I...
  7. The Cape

    Melee: Cape Edition

    So there is a small known issue with this and I will be releasing a small change 1.01 in a few days. Forward and Back throws are affected and can be gotten out of like Kirby's in vanilla for a few characters: Mario, Fox, CF, and DK Since DK's F throw is cargo that also means you can break...
  8. The Cape

    Melee: Cape Edition

    This was a mod I have worked on for much of the last two years trying to make Melee as a more balanced game in my opinion. The way in which I approach "balance" to first I look at the existence of low tiers and hard matchups as a good thing. If on a tier list, Fox is the top and Bowser is the...
  9. The Cape

    Crazy Hand v1.31 - Character editing program

    Might be best to come on the Discord and chat. You can find the link here in the Workshop
  10. The Cape

    Official Melee Code Manager (v4.4.1) - Easily Add Mods to Your Game!

    Man, and I worked so hard to figure out how to do that crap manually. Nice addition!
  11. The Cape

    Important Melee, Hacks, and You -- New Hackers Start Here, in the OP!

    31EAC: Left edge bottom: C2A27333 (-81.224998) Battlefield left edge top: C2AB0000 (-85.5) Difference: 4.275002 31EB4: Right Edge bottom: 42A27333 (81.224998) Right Edge top: 42AB0000 (85.5) Difference: 4.27002 Edges of BF verticals: -7.5: C0F00000 31EB0 31EB8 Bottom of BF verticals...
  12. The Cape

    Completed FSM Engine Rework - Load FSM's as a .dat File

    I can say I have been using this for awhile and one of the nicest things about this is the ability to use DTW to update the needed TyMnView.dat while the game is running to test different FSM speeds for different moves. It's a much quicker and more precise system.
  13. The Cape

    Completed Add Frames of Armor/Knockback Resistance to Action States

    Mer, Do you think you could do a code similar to this but allowing subtractive armor on specific moves?
  14. The Cape

    Completed Modified Navigation Subaction Events

    @Stormghetti will get a good deal of use out of this I’m sure
  15. The Cape

    Completed Tech Grab

    The way I would improve this is as follows: - Grab breaks only happen if both grab boxes overlap with both body boxes, if only one grab box overlaps one body box, even if hitting another grab box it grabs - Command Grabs such as Koopa Klaw and Kirby Inhale always win ties so long as they touch...
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