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Recent content by technomancer

  1. T

    Aerial choke over Murder choke.

    It's actually about the same as dropping your shield and doing it, and the aerial one starts up a touch faster and moves more quickly. This debate is kinda old so I won't get too into detail, but if you want to chaingrab predictable people, use the aerial one to chase, and there are a bunch of...
  2. T

    Weekly match-up: King DDD

    Dorf can effectively juggle DeDeDe with well-timed u-airs and use SideB->Dtilt or Ftilt on an airdodge to keep it going until DeDeDe DI's off the stage, which is also good. Your low% reverse U-air setups can also help to get around the f-tilt. The matchup isn't un-winnable by any stretch...
  3. T

    Mk vs Fox?

    If that's true, then what's your approach against Fox? Your air game is weak and should not be used except in advantageous situations (i.e. recovery, etc). If you stay on the ground your approaches are basically spacing unpublishable moves (dtilt, dsmash) and trying not to get D-aired. You...
  4. T

    A poem for Metaknight (also posted on brawl general discussion)

    You break meter several times ... Da thump da thump, "What once was rich, now lost! At greater cost than int'rest paid." Too long of a line but da thump da thump. Also inappropriate arrhythmic rhyme. "The johns shriek." Da Thump Thump. ...and a lot of the phrasings are a bit awkward or are...
  5. T

    Falco vs. Metaknight is the sickest !$%*ing matchup

    Overswarm, that's incorrect, Falco can upsmash you straight off of the edge, and Meta doesn't have an aerial that Falco can't punish or counter, and he also has b-airs for stage-spiking. You can defiantly punish his recovery, and he can punish yours, but most good Falcos know to just grab the...
  6. T

    I just did up B twice with G + W

    You probably touched the lip of the stage.
  7. T

    Falco vs. Metaknight is the sickest !$%*ing matchup

    Falco is Metaknight's biggest issue. 0-40% chaingrab finished with a d-air, gatling combo and possibly more followups and lasers change the game. He has a lot of shield stun and little lag, one of the best jabs in the game, and unexpected priority on several moves including his b-air, f-smash...
  8. T

    Rob's Back+A - Good for recovery?

    Actually, airdodging first gives the most significant addition to survival percent (about 10%)
  9. T

    "Robotic Uprising: The R.O.B. Army Engages" - A ROB forums compilation video.

    Title Suggestion: Who wants a Hug!?
  10. T

    Rob's Back+A - Good for recovery?

    Yes, it's very useful, and it cancels your up-B (along with all of your aerials). Don't use it too close to the stage or you'll just get swatted back again.
  11. T

    The Big Book of Fox Matchups

    Small correction, Lucas' Psi Magnet (bubble) does damage at the end of the animation.
  12. T

    Lucas vs. Pit HELP!!

    Pit is generally a pretty punishable character. He's quick and hits decently hard but he'll have trouble killing you. The trick is to just space the hell out of him. As he moves forward, adjust back, make him miss by an inch and stick him in the face. Spotdodge to jabcombo is good as well...
  13. T

    New fast technique

    Sticky that ish
  14. T

    Possible use for Water Gun (taken from mario)

    Additionally, you can **** Ness and Lucas' recoveries with it; 9/10 they'll miss their PK thunder if you tap them with a squirt.
  15. T

    Techno's Fox Overview

    Jump shine is usable but not relevant to safetying anything, and you can still get grabbed or whatever before and after you do it. Might as well just Jab.
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