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Recent content by SynikaL

  1. SynikaL

    Pre-Release The future of wave dashing/wave landing.

    Well, I saw Zero doing it in-between stocks with a very small degree of displacement. This is similar to how it's been since Brawl. Has it changed from that, or is what Zero was doing in the Grand Finals essentially it?
  2. SynikaL

    Pre-Release The future of wave dashing/wave landing.

    I'm guessing there's no Dash Dancing or anything approximating that technique, correct?
  3. SynikaL

    Is It Time For Melee to Be Reduced to 3 Stocks?

    You're ignoring the fact that you're scaling the stocks AND time back by 25%. Just because a player has less time to chase Jiggs doesn't necessarily mean stalling becomes more effective. The stock/time ratio is essentially the same. She's applying the strat with 3 stocks in 6:00 not 4. But...
  4. SynikaL

    Is It Time For Melee to Be Reduced to 3 Stocks?

    The 8 minute time limit is a community arbitration. The thinking goes: the average match pace is equivalent to ~ 1 stock loss/1:00. 2 players with 8 stocks total means 8 minutes should be sufficient for the average match. following that reasoning, 6:00 time limit should suffice.
  5. SynikaL

    Is It Time For Melee to Be Reduced to 3 Stocks?

    Sup Ace! It would change the Beginning, Middle and Endgame strategies and mental states in unmeasurable ways without a doubt. But in terms of the actual relationship between two competitors: I believe that would remain unchanged and that's what's fundamentally most important. Does anyone truly...
  6. SynikaL

    Is It Time For Melee to Be Reduced to 3 Stocks?

    You also have to consider how much more information you're truly getting by increasing a sample size by 100 people. Not that much. Just like I don't think we'd be losing much information from 3 stock matches. We'd just be gaining time. But apparently, despite Scar's comments last night, I...
  7. SynikaL

    Is It Time For Melee to Be Reduced to 3 Stocks?

    I think it may be. Hey, community. I've been around more than a decade and I've seen Melee and the Smash scene at large go through myriad changes. I've helped develop some parts of the South Florida community and Melee at large for a significant portion in that large span of time. I'm not...
  8. SynikaL

    Smash Wii U So yeah. I'm not impressed by Smash Wii U. What do you think?

    I think "sense" is the word you're looking for. That post had none.
  9. SynikaL

    Game Play and Technical Analysis

    Dash Dancing is canceling the initial, start up frames of a Dash into the initial frames of another Dash in the opposite direction. That is not happening in those GIFS. "Ending lag" has nothing to do with DDing as our community currently understands it. Maybe we'll get something like it, and...
  10. SynikaL

    Game Play and Technical Analysis

    The interval with which you could execute it was so tiny it was ineffectual and essentially non-existent. Dash Dance is more a tactic enabled by Melee's design rather than something expressly intentional, in terms of mechanicsl. Maybe? It looks more in line with the Mario GIF in terms of...
  11. SynikaL

    Game Play and Technical Analysis

    Of course, it ended up being no evidence of such a thing AT ALL, making the "may" qualifier meaningless?
  12. SynikaL

    Game Play and Technical Analysis

    That's not a Dash Dance. Mario is coming to a full stop after each Dash. That said, the recovery frames after a Dash seem negligible, which is good.
  13. SynikaL

    Event - Apex 2015 Team Spooky Shouldn't Stream Apex

    Why are you people even giving this moron the time of day? Let this thread vanish into the obscure dimensions of a Brony's anus like it was originally destined to do.
  14. SynikaL

    Gamespot Sakurai Interview: Character Customization, Smash a '4-player Battle Royal Action game'

    Well, that interview pretty much confirms I'll be staying away from this game and Nintendo. The size of the echo chamber this man (and company) resides within is astonishing. How much insight does one need to realize competitive congeniality in design =/= high barrier of entry? The competitive...
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