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Recent content by SuperSmashNoob

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    Button Input Based Frame Counter

    The 20xx hack pack has an action state based frame counter, which is a really powerful tool, but can be kind of unwieldy to use/setup. I was thinking it would be cool if there were a code such that when you input some arbitrary initialization button combination (like L R Dpad left or something)...
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    Completed Physics, Input, etc Display in Develop Mode

    That sounds pretty useful, counting frames by hand is a hassle. If you're still taking requests I have a suggestion, I don't know how feasible it is since I only got into this stuff recently. Position, orientation, and scaling of hurtboxes and/or bones (maybe with only enough float pairs to...
  3. S

    Regarding items

    Magus' tool lets you view the x/y/z position and size of hitboxes directly. So if you subtract TopN from the hitbox x/y position, you can get the position relative to TopN (I think that's the first part of what you're asking). At least from what I know, Animations/Models aren't really figured...
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    Possible brute force way to determine character animations

    Hi guys, i'm trying to make a program that very accurately simulates NTSC melee's knockback system [hitbox/hurtbox interactions based on animations/frame data, accurate knockback velocities/trajectories, etc.]. I have the tools to do pretty much everything i want except accurately...
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    No sympathy: Ike Video thread

    Squirtle is confusing.
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    Portable CRT TV advice

    It does, though it's not clear from the Amazon page. The yellow and red rca inputs are visible on the back of the TV in the image link below.
  7. S

    Portable CRT TV advice

    I've been looking for a portable crt tv, something in the 5 to 7 inch range, for playing in airports/car rides/for the novelty of it fitting in a backpack. I found this on amazon and it looks like just what I need...
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    Light Shielding Question

    I have a quick question about shielding for you guys. To do a full shield (as opposed to a light shield), do you have to press down L/R until you feel the click, or is it sufficient to press it down until you can't press down anymore without feeling the click (if that makes sense)? Right now I'm...
  9. S

    Tips Against Zelda?

    From what I know, Fox pretty much always wins this matchup at the competitive level, but I haven't taken a game off the Zeldas I've played in my 2 months of competitive play. When I try to approach, I just get faired or baired, and if I don't approach, Zelda approaches and I still get faired or...
  10. S

    Display Lag and Dolphin Netplay

    Hey guys. Right now I practice Melee and Project M on my Wii, but the only tv I have is lcd. My tv doesn't have as much display lag as some others that I've seen, but it's definitely noticable. I did a very non-scientific test and I think my display lag is around 100 - 150 ms. Anyway, when I go...
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    Project M Dolphin vs. Wii

    Cool, thanks.
  12. S

    Project M Dolphin vs. Wii

    Yeah, my computer's about 4 years old. I ran the procedure and can play two player matches at full speed on pretty much all the maps except Skyloft (which barely runs half speed). 4 player matches also don't run at full speed on maps like Corneria and Fountain of Dreams that are fairly detailed...
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    Project M Dolphin vs. Wii

    Thanks for the responses, I'll get a Mayflash adapter. 1) Windows 7 Intel Core i5 CPU 650 @ 3.20 GHz (dual core) 4 GB DDR3 RAM ATI Radeon HD 5670 1GB Hard drive isn't RAID or anything like that 2) I clicked on the link in your signatures and am following the instructions. I didn't even know...
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    Project M Dolphin vs. Wii

    I downloaded the hackless version of Project M not that long ago and have been playing it on my Wii. I've heard that Project M can also be run on Dolphin. I was just wondering a couple things. 1. How accurate is Dolphin running Project M, at least as far as gameplay goes? Is there any...
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    PM Arts and Alts Thread

    For some of the palette swaps of ice climbers, its pretty hard to tell which one is Popo and which one is Nana. I was thinking this could be solved by making all Popo hammers one color and all Nana hammers another. That way it would be easy to tell which is which during a match. Just my two...
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