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Recent content by Streetwize

  1. Streetwize

    Omni: Are You Smarter Than A Braindead Character?

    I don't think the Internet, much less the general zone of Smashboards, is a notable place for being open-minded sadly. Also, I can already see a potential rebuttal.
  2. Streetwize

    Rivals of Aether - Official Thread

    I can imagine a game where you have to repeatedly press a direction to move. Interesting in concept, but would get old fast in a game as competitive as RoA. I'm scared to see how the neutral will evolve through mashing a button to move around.
  3. Streetwize

    Rivals of Aether - Official Thread

    I reported the Zetterburn Dash Attack spam early in the year. I adapted by DI'ing to the ground and tech, but it was still in his favor somewhat. Wrastor can at least DI high enough to escape. It's annoying to deal with, and I wish I knew it was going to be this bad. It probably does need some...
  4. Streetwize

    Rivals of Aether - Official Thread

    Shader errors are due to missing drivers. Since you're using Wine, I don't know how to fix that, but here's the link anyway that fixed the problem for me. http://www.microsoft.com/en-us/download/details.aspx?id=35
  5. Streetwize

    Rivals of Aether - Official Thread

    Played online with another person while under P2 port. This happened
  6. Streetwize

    Super Smash Flash 2 Spotlight: SoldierSunday - The Streamer

    I think he's scared to call it Smash 4 airdodge even though SSF2's was first. Kappa
  7. Streetwize

    Rivals of Aether - Official Thread

    Way out of context. He meant the game, not the characters. I don't think you want to say that characters like Ibuki in Street Fighter shouldn't be able to back dash or throw tech.
  8. Streetwize

    Rivals of Aether - Official Thread

    I want to say that's fair enough, but I think you're taking things a little too extreme. Just because this is another game like Smash doesn't mean it's going to suffer the same fate of players transforming the game into what it wasn't intended. I also loathe your implication that you discredit...
  9. Streetwize

    Rivals of Aether - Official Thread

    "Limited Footage" Most of the people you are talking to have played the game. It's understandable that you may not have much to run by, but a lot of the people you are talking to in this debate have access to the game in one way or another. They have more than just "footage" to go by.
  10. Streetwize

    Rivals of Aether - Official Thread

    More like you will have to still set up x360ce, but you won't have to extract the exe to get access to the dll.
  11. Streetwize

    Rivals Of Aether Coming To Steam Early Access September 22nd

    "I don't mean to sound cynical, but..." This is all I'm hearing from this guy. Carbon copy is WAY too strong of a word for what RoA has in common with Smash. The reason you're getting so much flack is because you looking at things the wrong way. Do you really expect a game made by a fellow...
  12. Streetwize

    Rivals Of Aether Coming To Steam Early Access September 22nd

    Oh god, people already are comparing Orcane to the Inkling. Orcane's design comes from Vaporeon in his previous fangame Super Smash Land back in 2011. It's only coincidental. Also, first tester to comment here it seems.
  13. Streetwize

    SD Remix News And Updates

    There are a few little things called "trying things out" and then "adapting" of course. I'm not that stupid. Instead of presenting your opinion as fact, please show me the statistics. As far as I know, Melee tourneys still outshine every other tournament in entrant numbers. You're really coming...
  14. Streetwize

    SD Remix News And Updates

    Content ≠ quality. Edit: In response to your reply to me: You do realize there are many other differences between Melee and PM than just characters? And I'm not talking about tech like RAR, DACUS, and Footstooling either. There are a couple of critical physics differences as well such as one...
  15. Streetwize

    SD Remix News And Updates

    Here's the thing: unlike PM, there are no engine differences that require new tech to learn; only new matchups. The top five (I think) are unchanged so it's not like you have to learn a new character either if you play one of them. Also, I'll say this again: I would rather say Project M is more...
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