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Recent content by StraightUpSquared

  1. StraightUpSquared

    Official Competitive Character Impressions 2.0

    Kirb all the way at the bottom makes me a little sad, but I feel like that top tier is pretty on point.
  2. StraightUpSquared

    Data Rate the Avatar Above You

    10/10, I love that its completely unique to your account.
  3. StraightUpSquared

    Official Competitive Character Impressions 2.0

    This, i've seen this type of chart being used countless times for more traditional fighting games, and for good reason. A tier list in this style imho gives us a much less restrictive idea of where a character sits in the meta, as it boils characters down purely to their relative strengths...
  4. StraightUpSquared

    Coming Right Back At Ya: Kirby for Smash Switch discussion

    So, clearly nothing earth-shattering or broken, but definitely some nice quality of life improvements all around. I personally think that the DA and upair buffs are gonna be pretty big, those are some seriously undertuned moves in sm4sh.
  5. StraightUpSquared

    Coming Right Back At Ya: Kirby for Smash Switch discussion

    Ya'll should check out this reddit thread: https://www.reddit.com/r/Kirby/comments/8qm7r0/smash_bros_ultimate_kirby_competitive_discussion/ its got a pretty comprehensive list of changes in it and seems pretty legitimate.
  6. StraightUpSquared

    Coming Right Back At Ya: Kirby for Smash Switch discussion

    I didn't see many changes except possibly an airspeed nerf . other than that, fsmash looks a bit stronger and dash speed seems a touch faster. So yeah... #bottomtierbois for life. *edit: upsmash looks a LOT faster,good stuff
  7. StraightUpSquared

    Coming Right Back At Ya: Kirby for Smash Switch discussion

    I have some hope, kirby was buffed in almost every patch, and if they're paying more attention to esports, id hope they've seen the tier list :laugh:
  8. StraightUpSquared

    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    Here are some ideas for :4kirby:: Firstly, and most importantly an air speed buff to a value of 1.00 (from 0.8) Aerials: Some changes on aerials: increasing KBG on up air: this would make it double as a combo move at very low percents and a potent kill move at higher percents. These changes...
  9. StraightUpSquared

    The Unofficial Super Smash Bros Balancing Committee- Anything and everything!

    I've decided that I want in on this, so here are a few buffs I have in mind. :4kirby: Kirby While the new patch was very helpful for kirby, there are still quite a few buffs he could use to make him competitively viable. Decrease startup for forward and neutral aerials: A common misconception...
  10. StraightUpSquared

    Official Viability Ratings v2 | Competitive Impressions

    Actually*, Shulk's Nair doesn't autocancel, not even after a double jump, so you can add that to the list of things Shulk ain't got on Ike
  11. StraightUpSquared

    Several Buffs I think Kirby Needs...

    All I really think Kirby needs is a bit *alot* more airspeed, a Fair that autocancels out of a shorthop and a f4 Nair, I feel these would bring his neutral game from meh to actually pretty good.
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