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Recent content by Stormghetti

  1. Stormghetti

    In Progress Custom animations! - PM Pikachu B-Air, S4 Link Dash Attack and more

    I'm waiting for someone to make a code for me (which one of the animations will use). Once it's ready, I'll start to update all of the animations here so they don't require codes to work anymore.
  2. Stormghetti

    Completed Reverse Ledge Grab + Ascending Snap based on Action State

    It comes with Melee Code Manager 4.3 by default now.
  3. Stormghetti

    Been out of the loop for a while

    Crazy Hand is just not going to get an update. Ever. This program, however, is not at a point where it makes CH obsolete, given the fact that it's still missing what I mentioned earlier, which is pretty important. Move Logic is also not a thing yet, but it's slowly being figured out.
  4. Stormghetti

    Been out of the loop for a while

    Crazy Hand is slowly becoming more and more obsolete as this program keeps being updated: https://github.com/Ploaj/HSDLib/releases It doesn't do everything CH does because it doesn't load entire ISOs, but only one file at a time. It's got the advantage of being more precise and specific, but...
  5. Stormghetti

    Mod Pack?

    Use Xdelta to create a patch file. It'll be small because only the edits made to the ISO will be included.
  6. Stormghetti

    Light Shielding

    1. Regular shields use 0.5 if I'm not wrong. These values are taken from here: https://docs.google.com/spreadsheets/d/1JX2w-r2fuvWuNgGb6D3Cs4wHQKLFegZe2jhbBuIhCG8/edit#gid=536429085
  7. Stormghetti

    Custom Stage Imports to 1.02 Melee?

    I think you'd be able to, but the thing is that you'd be replacing the normal stages instead of making alts for them, because setting up what 20XX did with the stage pages is too much work. You just have to look through the files of the 20XX ISO, export the stages you want and import them over...
  8. Stormghetti

    Request Melee Bowser act out of Down+B like in Project M?

    You'd have to add a "Fall" function to the move, but the problem is that you'd be able to Down-B indefinitely, so a code is needed.
  9. Stormghetti

    Request 367º auto-link angle

    Not completely, I believe. It's supposed to add to the hitbox's knockback settings. Yes, I believe the attacker needs to be in the air because this auto-link angle was made for aerials, but I could be wrong and some grounded attacks might have it in Ultimate. I believe these are right, but...
  10. Stormghetti

    Request 367º auto-link angle

    In Smash 4, the 366 degrees auto-link angle was first introduced and it has become a staple in Smash balance ever since when it comes to multi-hit moves. Here's a description of the angle taken straight from the Smash Wiki: A similar code was made for the 363º angle by @rmn, but after...
  11. Stormghetti

    Crazy Hand v1.31 - Character editing program

    Change the angle to 290.
  12. Stormghetti

    Crazy Hand v1.31 - Character editing program

    You just go to their Side-B subactions and copypaste the values inside of the Hitbox boxes to your liking. By dragging and dropping the image on your reply, it starts uploading automatically and it'll show up when it's done. There isn't, unfortunately.
  13. Stormghetti

    Crazy Hand v1.31 - Character editing program

    ... You hit the large "Save" button at the bottom? If you want to save your changes as a character file instead, you go to File > Save character.
  14. Stormghetti

    Project Where is data located for item hitboxes/hurtboxes in Crazyhand 1.31

    Don't get your hopes up; Crazy Hand's development has been dead for years and it'll probably stay like that. I already told you I can't help you with this, because I've never dealt with items or Pokémon. Someone else is bound to know, but that someone isn't me, unfortunately.
  15. Stormghetti

    Project Where is data located for item hitboxes/hurtboxes in Crazyhand 1.31

    That's all manual (hex editing) because CH's designed to only load in character files and a few other files like "PlCo." I can't help you locate that kind of data.
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