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Recent content by stingywizard

  1. stingywizard

    Hero is Banned in South Australian Tournaments

    While I like Hero, I do think some tweaks to make Command Menu easier to use would also make it easier to play against; at that point you would be able to download the opponent's habits, know what move they're likely to go for and react accordingly. I like the variety of moves, and the strength...
  2. stingywizard

    Hero is Banned in South Australian Tournaments

    I feel your point, I just do not agree with it and honestly to each their own on that! I don't mean any disrespect, just interesting to hear each others' thoughts on the matter. Let me try to explain why I do not believe the randomness in Hero's recovery is a problem. First, I do not think that...
  3. stingywizard

    Hero is Banned in South Australian Tournaments

    Hero is fine. Most of his specials can be blocked, reflected, absorbed. There's not need to play around 10 distinct specials all at once, only play around the one that can kill you in the situation you are currently in, e.g. Magic Burst edge guard. There are plenty of guarantees in the game...
  4. stingywizard

    Ultimate Hero vs. Brawl Meta Knight

    Changing his down-b to always have 4 moves makes him different character altogether. Players would reliably know when to use down-b and not need to read any of the options either. Currently there are 21 choose 4 different menus possible, which is around 6,000 which ensure that you cannot predict...
  5. stingywizard

    Official Zelda Patch Discussion - Patch 4.0 Incoming 7/30 (Version History Available in OP)

    Seems like in order to be a competitively viable character you need some moves with very low lag (starting or ending): Joker, Snake (grenades), Pichu, Peach, Pikachu, Lucina, Wolf, Palu. Zelda has, let's just call it generous amounts of lag. The trade-off seems to be that if you have lag you...
  6. stingywizard

    Does Zelda Need Any Buffs And If So What?

    Here's what I would change: - make grab faster and reduce endlag; this would make it easier for Zelda to punish people staying too close to her with poor spacing. - increase knockback on sourspot lightning kicks; these do a tiny amount of damage, and with the massive endlag even if you connect...
  7. stingywizard

    Official Zelda Patch Discussion - Patch 4.0 Incoming 7/30 (Version History Available in OP)

    Nearly everybody get's nerfed shield damage; Roy, Chrom, Lucina and Marth all get a buff to grab range instead. Seems legit.
  8. stingywizard

    Official Zelda Patch Discussion - Patch 4.0 Incoming 7/30 (Version History Available in OP)

    Cross/Reposting this from another thread. Here are my wishes for updates to Zelda in 3.0. I'm not sure these would perfectly achieve my goal, which is to enable some of Zelda's moves to be better in disadvantage without improving them in the advantage state. 1. Fair vs. Bair Fair and Bair are...
  9. stingywizard

    Wishes for 3.0

    Update 3.0 is coming, and Zelda was one of the few characters excluded from the buffs in 2.0. I love playing Zelda and she is the best she has ever been, however she still feels just, well, not very good compared to many other characters. However, I think she is close, and that a few more...
  10. stingywizard

    The Royal Pain: A Beginner's Guide to Peach + Daisy

    For JCFF there is only a 2-frame window to release jump. These will work: Frame 0: Jump Frame 1: Jump + Down Frame 2: Down Frame 0: Jump Frame 1: Jump + Down Frame 2: Jump + Down Frame 3: Down These will not: Frame 0: Jump Frame 1: Jump + Down...
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