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Recent content by Steel Kangaroo

  1. Steel Kangaroo

    Guide It's Super Effective! Ivysaur 3.6 Matchup Guide

    Okay guys, here's Ike. CO is the land of Ikes, with JuSt being #1 in CO playing mainly Ike and the #10 on our PR (BB) also being an accomplished Ike. Difficulty: (Ivy%:Opp%) 50/50 but very stage dependant. We both punish super hard, we have the tools to force approaches and faster aerials but...
  2. Steel Kangaroo

    Guide EV Training Course

    Vine Whip Reverse Ledge Grab: https://youtu.be/EbFHW6_NgjI?list=PLRktAmSXFC8u-QQt77P-RIc-g2c1tBuw1&t=37 To Perform: Drop down from ledge. Initiate an UpB facing away from ledge (think top diagonal notch on control stick that's opposite ledge) so that you will enter special fall right as you...
  3. Steel Kangaroo

    Guide It's Super Effective! Ivysaur 3.6 Matchup Guide

    This is Charizard. I think I have a decent handle on the MU because its just so intense and combo heavy I love it...Basically punish game is even between us but we have an easier time in neutral and on the edgeguard front so we have a pretty big advantage. They have more str8 up kill power but...
  4. Steel Kangaroo

    Guide It's Super Effective! Ivysaur 3.6 Matchup Guide

    Wario because Nova Fuzz requested it Stages: You want to avoid platforms in this MU, and ideally you want a bigger stage to zone him better. Smashville seems ideal because the celings are a bit higher than PS2 so Wario's uair won't kill as early. I like FD in the matchup for this and other...
  5. Steel Kangaroo

    Guide It's Super Effective! Ivysaur 3.6 Matchup Guide

    Okay I'll add some stuff to the GW Matchup section because I've played a few and I think the way to play it is obvious. Stages: BF is a decent neutral, GW has good combos on it but we get a lot of stage control through vines on plats. PS2 is really good for us because it sets up for easy kills...
  6. Steel Kangaroo

    Guide It's Super Effective! Ivysaur 3.6 Matchup Guide

    Marth Stages: I think we want a tri-plat of any size. Top platform is relatively safe if you need a breather since marth has to really commit to get you up there (especially on BF and DL). Platforms are also beneficial because of the followups we get from dthrow. If Marth DIs improperly on a...
  7. Steel Kangaroo

    Tier List Speculation

    Right so I'll follow up because I do agree that Samus has better projectiles/out of shield options than Link in general. It seems like Ivysaur just gets the worst of every world. Her CC isn't great, her projectiles aren't nearly as good as Samus or even Link, her grab is almost as slow as...
  8. Steel Kangaroo

    Tier List Speculation

    Okay jumping back in here to center this discussion because holy ****, we got sidetracked. Let's talk grab speed/reward balance. Currently it seems to be totally skewed in a way that poops on tether grabs, for no real reason. Correct me if I'm wrong, but Link, Tink, Ivysaur, Lucas, and Samus...
  9. Steel Kangaroo

    "The Zone" discussion thread. What is it and how do we "enter" it more easily?

    Okay so I've been reading some of the resources for "flow state" that have been tossed around and I came across some interesting passages. One really interesting part in the "requirements for flow" is that the task must be challenging, but you also must believe/have the skills to overcome that...
  10. Steel Kangaroo

    Tier List Speculation

    Standardized decisions. As I've said before, having solar beam remain after death actually opens a much wider decision tree than you seem to think. There is a much greater balance of risk and reward rather than "well **** I'm about to die so I might as well use it asap" I'm not sure I've read...
  11. Steel Kangaroo

    Tier List Speculation

    This would be an extreme nerf to Ivysaur for almost no reason. What's wrong with keeping solar beam between stocks? Should the charge reset every stock then? Why not? The purpose of solar beam IS to be a kill move (there are no 100% guaranteed setups for Ivysaur's solar beam. They are all DI and...
  12. Steel Kangaroo

    Tier List Speculation

    I'd gladly trade this benefit for all the benefits of a standard grab lol To respond to @The_NZA, yeah Ivysaur is good especially against Ness, due to the things you're talking about. Disjoints are great for intercepting an approaching opponent and punishing poor spacing, but that doesn't...
  13. Steel Kangaroo

    Tier List Speculation

    I'm inclined to agree...I don't see why characters like Olimar and Ivysaur don't "get" to shieldgrab. Never really heard any design rationale on that point.
  14. Steel Kangaroo

    Tier List Speculation

    Quoted for emphasis. Ivy's grab IS that bad. Her throws are dank, but her grab is awful.
  15. Steel Kangaroo

    Tier List Speculation

    I agree with this pretty much. I will add that other tether grab characters have some other oos option other than grab that is quick enough to deal with pressure, or are offensively oriented characters themselves (Lucas). Ivy to my knowledge is the only tether grab character with very little way...
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