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Recent content by StarLand

  1. StarLand

    Universal Model Converter - Side Development Thread

    I must admit. I took parts of my old Kirby Air Ride source code and worked on it, therefore I actually have a fully funtional OpenGL Interface which can display basic trignometries from a DAT file. No Texture support yet. But it's laggy and buggy at the moment. I'll keep you updated Tcll.
  2. StarLand

    Universal Model Converter - Side Development Thread

    I thought I gonna post a post again! You absolutely have to get a Seagate HDD. I scrolled trough the conversation here and found out I was working on a Kirby Air Ride Editor some years ago. Fortunately I have some backups I can continue working with (just need time to understand my old code)...
  3. StarLand

    Universal Model Converter - Side Development Thread

    Tcll, is it possible that you can create an directory in UMC named "plugins" so, we can makde plugins for that? My idea is (ReadOnly): 1 Directory for Plugin - *PluginName* 1 XML File - plugin.xml <?xml version="1.0" encoding="UTF-8"?> <plugin> <name>MyFirst Plugin</name> <text>This...
  4. StarLand

    Universal Model Converter - Side Development Thread

    Yeah, you have too few comments in your soucre it's hard to understand without comments. You only have few of them. Oh yeah I am still learning Python.
  5. StarLand

    Universal Model Converter - Side Development Thread

    Hey Tcll, Thanks for the source you gave me. And thanks that I may work on it with you. I want to add some new features.
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