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Recent content by Ssbm_Jag

  1. Ssbm_Jag

    Mad Scienstein: Combos, Concepts and Creativity

    Labbed all this out mid-summer. This will be the final information I post here. The Grounded Wario Bike: 30 frames to jump off/58 frames airborn after jumping off Short Hop Double Jump Fast Fall, DJFF Air Time: 45 Frames* Short Hop Double Jump Fast Fall Descent time: 18 Frames* FHAD Double...
  2. Ssbm_Jag

    Mad Scienstein: Combos, Concepts and Creativity

    Short Hop Air-Dodge Frame Advantage Intro: Out of SHAD (Short Hop Air-Dodge), Wario has many options: Double Jump, Chomp, Corkscrew, Weave back, and Waft (and bike...). There are unexplored applications with this technique. I believe Wario being able to command grab out of SHAD is broken and...
  3. Ssbm_Jag

    Mad Scienstein: Combos, Concepts and Creativity

    Grounded Bike Tech Chasing When Wario tech-chases with the Wario Bike on the ground, he has special follow-up options not typically available to him when using the bike in neutral, as a landing tool, or in the air. The reason being that it is very difficult for Wario to jump off the Bike and be...
  4. Ssbm_Jag

    Mad Scienstein: Combos, Concepts and Creativity

    @EternalFlare You can crash the bike to achieve the same positioning shown in the video. How far the bike slides into the stage depends on how quickly you side-b when you run off stage. Funny little thing, on Dreamland, Whispy Woods can blow the bike to the exact edge of the stage.
  5. Ssbm_Jag

    Mad Scienstein: Combos, Concepts and Creativity

    I have not seen any release on the frame data of some of Wario's more specific movement options. Here is my data from testing out Wario's movement options. I believe they are all within 1 frame of accuracy or exactly correct. (RTC is the only one that's guaranteed to be exactly correct...
  6. Ssbm_Jag

    Official Ask Anyone Frame Things Thread

    @Sycorax Thanks, don't worry about initial airborne speed. I was just confused about jumpsquat.
  7. Ssbm_Jag

    Official Ask Anyone Frame Things Thread

    When characters transition into jumpsquat from dash or run, is the velocity during the sliding jumpsquat perfectly conserved from the dash/run?
  8. Ssbm_Jag

    Mad Scienstein: Combos, Concepts and Creativity

    Wario's B-air and D-air Frame Advantage Explained! For those of you frame data nerds who like understanding Wario's frame data, I think I have definitively solved one of the mysteries (at least it was to me) behind 2 of Wario's moves: b-air and d-air. In the discord group, I have often heard...
  9. Ssbm_Jag

    Official Ask Anyone Frame Things Thread

    Can anyone refer me to where I can find air acceleration values for Melee? I've found it for brawl, smash 4, and 64, but I can't seem to find this for melee. This is somewhat related to frames so I thought I'd ask here. Note, this is not air speed I'm talking about.
  10. Ssbm_Jag

    Q&A Official FAQ and QnA Thread - Ask Your Questions Here!

    Is anyone familiar with the exact mechanics behind buffering a get-up attack from a missed tech? I heard on an old thread that it's possible that inputs from the hitlag of being hit can carry over to cause this to happen, but I am not sure.
  11. Ssbm_Jag

    Mad Scienstein: Combos, Concepts and Creativity

    Wario's Amazing Extended Down Smash If the Wario Bike is set-up at the edge of a stage, Wario can begin to charge a down smash to force a ledge-bound opponent to select a get-up option. When the opponent's ledge invincibility runs out, Wario can release the down smash to punish the opponent's...
  12. Ssbm_Jag

    Meta Wry Mustache Man: Dominating Strategies Discussion

    Stupidly long post condensed into 4 spoilers. Ideas that came across my mind over the past month or so. The full-hop d-air in neutral thing is something I know other Wario mains wonder about, and this is my input on the idea.
  13. Ssbm_Jag

    Mad Scienstein: Combos, Concepts and Creativity

    Punishing Ledge Grab Vulnerability. When an opponent is holding on to the ledge, you might want to punish their vulnerability with a move that hits under the stage. Here are the moves Wario can use from worst to greatest (in terms of hitting under the stage; ignored Jab 1 and Bike)...
  14. Ssbm_Jag

    Social Diamond City Coffee - Wario Social Thread

    I like this pose a LOT more than the Bike alt. amiibo, even though I prefer the Bike alt. design. On a side note, the Boo amiibo is pretty cute/funny xD.
  15. Ssbm_Jag

    Q&A Mechanics & Techniques Discussion

    Simple yet important question. I cannot find an answer on the wiki. In Smash 4, how early in terms of frames can someone drop ledge once they've started grabbing the ledge. I know in melee it's 7, but testing it out in smash 4, it feels no where close to 7 frames. How many is it?
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