Recent content by Specs64z

  1. Specs64z

    No Crying Until the End: Ninten for Smash Ultimate!

    As the resident jaded mother fan, I still don't like Ninten's chances, but I'll be supporting him 100% until the end.
  2. Specs64z

    Media Ness Grab Range is Bad [Important]

    I can’t tell if this is bait or not. This is such an irrelevant and ridiculous claim.
  3. Specs64z

    Is it just me, or did they do something to Ness' fair?

    I rarely have these issues, so I dunno what else to tell you. Learn what angles/maneuvers don’t connect and stop doing them
  4. Specs64z

    Is it just me, or did they do something to Ness' fair?

    I honestly doubt there is a way to make multi-hit moves perfectly connect every time regardless of when/where you get hit. It’s just the nature of the moves. If they increase knockback of individual hits, there’s a chance of people getting pushed out of moves before they finish, like Link’s up...
  5. Specs64z

    Is it just me, or did they do something to Ness' fair?

    Nah, it’s just multi-hits being multi-hits and not always connecting well. His fair is unchanged.
  6. Specs64z

    Media Ness Grab Range is Bad [Important]

    The grab probably isn't ever getting buffed. So many characters have nearly unusable standing grabs that it's clearly intentional that standing grab is super situational. That said, I agree it's lame that standing grabs are so laughably bad. I've only noticed one critical problem with Ness that...
  7. Specs64z

    Ness Mini-Redesign/Rebalance Thread

    Just a quick note is that the changes to PKT wouldn’t work how you’re envisioning. The projectile beats everything now... but you’ve reintroduced it’s most critical flaw. Ness would be more vulnerable than ever since the projectile could just be stuffed out almost immediately upon using it. All...
  8. Specs64z

    Ness Mini-Redesign/Rebalance Thread

    Ness’s directional airdodge is already so absurd it might as well be a teleport recovery. In response to the op, this redesign is certainly unique, but it’s also very extra. The PP meter, while a fun EarthBound reference, is a lot to manage and doesn’t really capture how PSI worked in...
  9. Specs64z

    No Crying Until the End: Ninten for Smash Ultimate!

    Moonside Saturn Valley
  10. Specs64z

    No Crying Until the End: Ninten for Smash Ultimate!

    Mt Itoi makes me wanna die. I don’t enjoy grinding nearly impossible encounters for hours, so I usually just 4thD slip my way to Giegue.
  11. Specs64z

    Media Ness Grab Range is Bad [Important]

    Drag down uair into grab is true. Drag down fair into grab is really good, but technically a string rather than a true combo. PSI magnet leads into imagination at any percent, so you can do PSI magnet -> drag down uair -> grab at back throw kill percents. I meant fast as in start up frames...
  12. Specs64z

    Media Ness Grab Range is Bad [Important]

    Grabs in Ultimate, especially standing grabs, are garbage in general. At least our grab is still really fast. Also, Ness is blessed with great combos that confirm into grab so this issue is basically non-existent for Ness. I don’t think a single other character has the confirms we do (please...
  13. Specs64z

    The Warrior from the Abyss, Hollow Knight Breaks the Seal!

    If spoilers are a concern, the best bet is to look toward promotional material. The Knight is referred to as "Hollow Knight" on the official website.
  14. Specs64z

    The Warrior from the Abyss, Hollow Knight Breaks the Seal!

    The Knight would be a neat inclusion. His moveset practically writes itself. He's a small, light character with middling speed but insane aerial mobility on the level of Wario and Puff. His gimmick would be gaining soul when dealing damage. neutral special (Focus) - spend soul to heal a few...
  15. Specs64z

    General questions about the PSI Powerhouse

    1) FD is a really good stage for PKT juggles, and Yoshi’s Island Brawl is good for yo-yo shenanigans. Battlefield’s platforms make juggling really safe. The only stage to really be wary of is Lylat and thats mostly because recovering is less forgiving. 2) I hate the Yoshi matchup, personally...
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