Recent content by sleepy_Nex

  1. sleepy_Nex

    Official Competitive Character Impressions 2.0

    Can you elaborate why you think Palu is a Horrific mu? If i look at the matchup-charts on that reddit post here https://www.reddit.com/r/smashbros/comments/fgqncm/ultimatematchup_chart_compilation_v3/ then i can see that especially bayomains put it at even while palu's put it mostly between even...
  2. sleepy_Nex

    Official Competitive Character Impressions 2.0

    Actually i think at a lower level it should not be worse but better because low-midlevel palu's have a harder time walling and spacing correctly allowing rob to box her and get combos starting.
  3. sleepy_Nex

    Official Competitive Character Impressions 2.0

    I agree with DJ3DS Palu's generally consider rob as only a +1 mu because of his insane boxing game and extreme advantage state it's not a mu set in stone. Especially the nerf hit the mu hard for palu because her most consistent Killoptions vs rob got gutted. Rob is really heavy so it can take...
  4. sleepy_Nex

    Official Competitive Character Impressions 2.0

    Heyho. I saw that there was some Palu dthrow bair posts some pages ago so i thought i'll write down some facts: First of i want to say that dthrow bair isn't the ez free kill confirm that every non palumain always claims it is. I don't wanna say that it is the most difficult confirm in the game...
  5. sleepy_Nex

    Official Competitive Character Impressions 2.0

    @Rizen i guess we just talk about different scenarios. I talk about some specific stuff while you talk about it in generaland i don't really agree there with you either. Let's just say that we both have a opinion.when discussions get to heated thats not good for me. About the oos: you said...
  6. sleepy_Nex

    Official Competitive Character Impressions 2.0

    @Rizen Link doesn't want to always be at swordrange he wants to be in the distance with projectiles and directly on your shield with bomb in hand too because he has tons of ways to safely pressure you there with a combination of nair, bair, zdrop bomb and grab. Fair and bair aren't slow with...
  7. sleepy_Nex

    Official Competitive Character Impressions 2.0

    I wouldn't say that Link's cqc is bad. he has some insane pressure on shields with his nair, bair, bomb z-drop and a deadly oos with frame7 upb and frame10 upsmash. His uptilt his also pretty fast for it's range on frame8. Actually i do think this char is at least mid hightier. Seeing how Palu...
  8. sleepy_Nex

    Official Competitive Character Impressions 2.0

    @ Yes she has but they are only true at percebtages at which the move would kill anyway. Also y'all overstimating nair hitbox a bit too much. Probably the only char thar can't beat/trade with an airial is mac. Non disjointed stuff like mario bair gets through. I even get beaten out by a wolf...
  9. sleepy_Nex

    Official Competitive Character Impressions 2.0

    Yes palu 70+ frames faf counter destroys their rpojectile game.
  10. sleepy_Nex

    Official Competitive Character Impressions 2.0

    The thing is that you don't correct misinformation but spread it. You literally said inklings backthrow kills around 190% now generally if we talk about killpercents of a backthrow we talk near the ledge and there it kills at around 130-150% depending on weight. A bit sooner with rage. Maybe...
  11. sleepy_Nex

    Official Competitive Character Impressions 2.0

    Eh i won't buy into your answer because it's literally kinda useless but another tip: You are supposed to cover the jump not your bomb. you react to either the roll or jump and punish accordingly. When inkling bair is officially not a oos option then Palu nair isn't either lol. Also i do agree...
  12. sleepy_Nex

    Official Competitive Character Impressions 2.0

    Inklings killpower is pretty much fine. You have a frame9 oos upsmash which is ok, Your airials can setup into techchases which can easily lead to roller or jablocks you can also observe their roll pattern for landing a easy roller, the window for it is small but you do have a killconfirm. Learn...
  13. sleepy_Nex

    Official Competitive Character Impressions 2.0

    I know i just pointed out how weird it feels seeing it considering how hard he has fallen.
  14. sleepy_Nex

    Official Competitive Character Impressions 2.0

    Ike feels kinda out of place in that list. At least in the current Meta.
  15. sleepy_Nex

    Official Competitive Character Impressions 2.0

    Ftilt is still kinda trash. It has it's uses in some matchup but it's frame14 and punishable max spaced. Dtillt is best for two frames and trapping at ledge and uptilt is a antiair which has an awesome disjoint but is extremely punishable if you miss.
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