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Recent content by SirLink

  1. SirLink

    Official Competitive Character Impressions 2.0

    I'd like to point out that Lucina's nerfs last year weren't to specifically target her, the nerfs simply brought her in line with what Marth already had nerfed at launch. Forward Smash tipper was kept the same for Marth, but the sourspot got significantly decreased knockback (55BKB/80KBG ->...
  2. SirLink

    Social Can Ken Ken combo again? - Marth Smash Switch speculation thread

    Upair and Bair changes were significant indeed, especially Bair which roughly reverted to its Smash 4 hitbox at last (though the Smash 4 bair hitbox looks much cleaner overall). Fair was most likely simply adjusted as well to reflect the bigger changes for Upair and Bair. I sadly haven't gotten...
  3. SirLink

    Official Competitive Character Impressions 2.0

    I play quite a bit of :ultcorrinf: myself like I do for all FE characters and agree with what has been said. Ever since her recovery buff she's not trash, but she's not particularly good either. In Smash 4 she was more appealing largely because her specials were a lot better, two of which...
  4. SirLink

    The gap between Marth and Lucina

    I feel like you're overselling the utility of tech chases as one of Marth's two big options to close out stocks. They can happen from various interactions indeed, but still require you to read the correct tech option and hit the tipper in many cases to actually kill. You're not wrong that tech...
  5. SirLink

    The gap between Marth and Lucina

    What I was trying to say is that I doubt that they simply 'forgot' to change Marcina's up-air to the way the same animation works for Roy/Chrom and even Corrin (though Corrin has worse start-up at frame 7). The fact that they still haven't changed it makes me think it was intentional, not...
  6. SirLink

    The gap between Marth and Lucina

    I wouldn't say Lucina is horrible at killing off stray hits on-stage simply because her back-air exists and Lucina players get a lot of kills with that move. Naturally it's better at the ledge but it's still a legitimate and fairly reliable option mid-stage at higher percents that Marth doesn't...
  7. SirLink

    The gap between Marth and Lucina

    The problem I see with buffing Marth is that it would have to be done in a way that doesn't affect Lucina since she's widely considered a top tier, albeit a bit overrated in my eyes. Having our old Up-throw back would be very helpful for times where you just can't land that one tipper to kill...
  8. SirLink

    Official Seizon Senryaku: Marth General

    Even though he showed off the grab before, I definitely wasn't ready for the pivot grab U-throw. Hilarious.
  9. SirLink

    Q&A The Marth Question and Answer Thread

    I almost never follow up my d-throws with Dolphin Slash and every time I see a match where someone does it, I'm once again reminded that it even exists. I don't know why it's not found a place in my general gameplay, maybe it's because I feel extremely vulnerable doing it due to the too low BKB...
  10. SirLink

    Official Seizon Senryaku: Marth General

    Nah, it's cool. I'm glad our Hero King is getting this kind of recognition, even outside of Smash. They could have easily put the much more recent Chrom/Lucina in, like they did in Frontier...but they picked Marth instead.
  11. SirLink

    Official Seizon Senryaku: Marth General

    I find it quite amusing that I found out about the localization of one of my most anticipated games on the Marth boards because I went on here before anywhere else. Hopefully the Marth armor set has some decent skills to make it somewhat worth using, usually that's not the case with event gear...
  12. SirLink

    Marth Dos and Don'ts

    False's Marth is looking better than ever. He got a lot from Up-B out of shield in this set. Reminded me that it's something I need to do more often. I don't do it as often as I should because I sometimes mess up the reverse Up-B to punish behind me, like at 0:24 in this set. Now if only we had...
  13. SirLink

    Official Seizon Senryaku: Marth General

    My favourite lag-induced handicap is getting a Counter out of DB-Down and eating a massive punish. :p In general, it definitely must be the shabby active hitboxes of Marth that can cause a lot of problems online. I unfortunately live in Austria with no local Smash 4 scene or any competent...
  14. SirLink

    What would change if Marth Tipper was easier to hit? (General Buff Discussion)

    Well, I can definitely say that I'd love to play this Marth you envisioned here. I'll go into more detail for each section... Phew, still took a good while to read this, imagine the changes and possibilities and write down anything notable that came to my mind. Well worth the...
  15. SirLink

    Official Seizon Senryaku: Marth General

    One of the most reliable ways I get Dair spikes is by making opponents think they're safe to recover low by standing still, jabbing or whatever at the ledge, only to run off the ledge and fast-fall Dair into them. By now, I get the spike 90% of the time, but if I don't I'm still at an advantage...
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