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Recent content by Savage1

  1. Savage1

    Official Patch 3.0.0 - Persona Edition: Discussion Thread

    Besides the perfect shield thing, were projectiles really that good that they needed to be nerfed? Shouldn't it be the opponent's job to find a way to approach? The shield pressure just reinforced how important it was to find a means to approach. Were zoners really that op that so many needed a...
  2. Savage1

    3.0 charge beam nerf question

    Does the power missile+charge beam shield break still work after the patch? Samus' only change seems to be decreasing effectiveness of the charge beam on shields, and this was one of my favorite combos, so if anyone has tested it, please let me know.
  3. Savage1

    How do I beat Samus?

    I feel that I need to update this considering that I got a good amount of squirtle experience and it's no longer a problem to me anymore. However, I do still have a lot of trouble against falco still with how long his reflector is out and that it can through you off if it hits you. I also have...
  4. Savage1

    Thoughts on dash attack?

    I know it got a lot of hate at first due to the changes, but how's everyone feeling about the dash attack now? How I see it: Negatives: Can't combo Positives: Can go through shields Can kill with near the ledge at high percents Can knock the opponent away and give you an opportunity for...
  5. Savage1

    Dark Samus match I am most proud of. Dark Samus vs. Young Link

    That young link fight hurt to watch. I'm sorry, but you have close range moves and young link can't kill. His best option is to zone out players and stack damage, but samus and ds have other options besides charge shot and missile, which you used 90% of the time. I'm not trying to sound mean...
  6. Savage1

    Dark Samus vs. Captain Falcon. Looking for some constructive criticism.

    Captain Falcon is one of my favorite matchups tbh. I typically struggle to space against them, so it turns into a close combat battle where we both need to be fast and tough. Something that might be helpful is to lay bombs around when you know he's rushing from the ground, but otherwise you did...
  7. Savage1

    Charge shot and setups

    Since the charge shot is one of Samus' best moves, I figured why not make a thread about it. The thread will cover three basic subjects that I thought of, but you can add whatever else you feel is relevant: -When to fire charge shots -When to charge -When to fire non-fully charged shots...
  8. Savage1

    How do I beat Samus?

    I hate fighting squirtles, especially as Samus lol. I also faced a good ivysaur once who did an excellent job of spacing.
  9. Savage1

    First impressions (now that the game is out)?

    I really like the change to the bombs. It adds a bit of mind games and pressure, and they can be used for some good follow-ups if you get the opponent to cross them.
  10. Savage1

    The Complete Combo And String List Archive

    Due to bombs activating on contact now, there's a lot of combos that you can do if you can trick your opponent into walking into them.
  11. Savage1

    Opinion: Smash U is the same as Smash 4 competitve.

    That's exactly what I like about Ultimate lol. Much more play styles are viable than just rush down. The best part is that tons of people are now complaining about it instead of learning how to counter it.
  12. Savage1

    anyone else worried zoner players might get suspended for unsportsman like behavior?

    Saw this on the scrub quotes twitter page. There's so much rage for zoners the past few days on there.
  13. Savage1

    Possible Samus Tech?

    I've also gotten a few charge shots hits in from setting bombs ahead of me while the enemy tried to rush me. Although this might only work for now because many players don't know that Samus's bombs also work as proximity bombs when they touch another player. Once that gets figured out, it'll...
  14. Savage1

    Samus' playstyle has shifted

    It's small, but I really like the change they made to her bombs. Now they not only have timers, but also activate when another player touches them. For now, I found the to be great at throwing the opponent off when you know they're going to rush you, as well as a good way to set up a charge shot.
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