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Recent content by Rebel13

  1. R

    Ike movement option

    It's also worth using SHAD (short-hop air-dodge) to get over projectiles, since Ike can buffer it and have no landing lag from air-dodging near the ground. I like to cross up projectile users with it once you get closer, since they generally try to either roll away or throw out a fast move when...
  2. R

    [Quick Project] Video to Appeal for Roy Buffs

    I like your changes a lot actually, but there are a few things I'd like to add. Roy's Lag actually ain't so bad, a lot of the time when a move seems laggy it's just because you can't follow up after it quickly enough. I mean, Jab is -4 on shield drop (meaning they need a frame 3 jab to punish...
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    [Quick Project] Video to Appeal for Roy Buffs

    I was actually making a list of small things I wan't changed already, so this is cool. My biggest gripes with Roy are actually in comparison to Marth. Roy's forward air is frame 10, while Marth's is stronger and KO's earlier, but is frame 6. Double-Edge Dance is practically identical to Dancing...
  4. R

    1.1.5 Zelda Changes?

    Uair is definitely faster. Down Throw is different. I just tested on 1/2 speed in training mode and had my opponent DI away out of down throw at 70%, and I could still get a true combo into a dash jump up air. Or maybe this is just u air being faster, but either way, that HUGE. I might actually...
  5. R

    Path of Radiance: Ike Guide and Strategy Discussion

    I've been messing around with the new Nair, and found that you can now actually combo Nair into Fair by the ledge at percents where Fair will KO. That's really huge. It also combo's into Uair at those same percents, but only if they DI in. This is both partly because the new angle + Fair's...
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    Meta "The Final Content" [1.1.4] Patch Discussion

    @Toez It always did that.
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    Official Zelda Patch and Changes Discussion Thread

    So @Sammi Husky on smashboards here thinks he found the mysterious change to Zelda. It is.......wait for it...... An animation change to her final smash. I'll let this speak for itself No wonder we couldn't find it.........
  8. R

    Meta "The Final Content" [1.1.4] Patch Discussion

    Marth's upsmash seems different. In training mode it now registers for me as 1 hit 16% damage (sometimes it gives 2 hit combo, but still 16%), whereas before it was 2 hits, the foot hitbox that did 3% and the finisher which did 13%. I've also been using it more and got some KO's on for glory <...
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    Patch 1.1.4 - Last chance for buffs!

    @White_Pointer I noticed the same changes. Pivot grab in particular seems to have a lot less lag (though still very laggy, lol). Jab is acting really strange, not sure if it's better or worse or just entirely placebo.......
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    Official Hyrule Hangout - Sheik Social

    Felt the need to pop in because patch time, and look, a debate! My 2 cents here is that: I used to main Zelda. I have always played Ganon. Ganon is MUCH better than Zelda. Don't you even try and argue otherwise. His neutral is just as bad and his recovery is worse, but he has better aerials and...
  11. R

    Zelda > Ike ?!

    @NintendoKnight I main Ike, and I used to play Zelda. I just want you are not wrong, but you are exaggerating how bad this is for Zelda. The neutral game is, yes, pretty bad for her because of her range issues - fsmash is really punishable on whiff and not great in neutral and phantom is not...
  12. R

    What would change if Marth Tipper was easier to hit? (General Buff Discussion)

    Not related to the above points, but has anyone else been whiffing jabs at point blank vs short characters? Like, you get a spaced nair on shield and attempt to throw out the jab for shield pressure/mixup game, and it just misses with the sword trail clearly going right through them. This...
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    Puffs worst MU?

    I've played some good puffs and I gotta say puff's worst matchup is Ryu, mostly just because of how early Puff dies to TSRK (like, 50%). Plus, Ryu has long lasting aerials and armor on his recovery moves, which makes him hard to fight in the air and off stage, which is usually where puff...
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    Marth Tech / Best Move Ever?

    @Newbarktown I actually like the use of this BECAUSE of its safety. Some guy on anther's actually spammed this on my shield (I was playing Ike) and i could not punish it with anything if he spaced it right. It also confirms into grabs at lower percents, so he was getting some pretty good damage...
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    Pikachu's thunder is 1 frame?

    The imput comes out frame 1, so even if your hit after frame one the lightning still comes out, unlike other moves where if you get interrupted you don't get the hitbox. The actual lightning effect of thunder comes out much later, usually hitting sometime around frames 30-50 (depending on...
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