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Recent content by PyotrLuzhin

  1. PyotrLuzhin

    ds22's Workshop

    I'm hoping to find some time to make a larger post about the BrawlEX Kirby Hat System that I finished earlier this year that will fully explain how I addressed the article issues.
  2. PyotrLuzhin

    Completed Hold L For Giga Bowser, Wireframes, Sandbag, and Sopo

    I've had this code on my hard drive for a while now, so I figured I might as well share it. Let me know if there are any issues with it. Hold L For Giga Bowser, Wireframes, Sandbag, and Sopo [PyotrLuzhin] C225BBB8 00000010 9003000C 3A030010 39400000 3E20804C 3A3120BC 1D2A0044 7D71482E 556B0673...
  3. PyotrLuzhin

    The 20 Costume Project [27/41] **UPDATE - Pikachu Completed

    i haven't had a chance to send star the beta version of the build yet, but when i do get a chance to do so, i would assume that he'll post an update.
  4. PyotrLuzhin

    Bomberman for Project M

    So I had hit a massive technical wall with Bomberman, which halted my progress for a ridiculously long time (too long, in my opinion). I couldn't figure out a way to truly make Bomberman's bombs true items...until now.
  5. PyotrLuzhin

    Enhanced Training Mode

    This was by design, but due to multiple requests to preserve the original debug toggle, I will restore the original input in the next version. Also, here's a demo of the Interrupt Overlay feature! https://gfycat.com/LoathsomeSophisticatedBighornsheep
  6. PyotrLuzhin

    The 20 Costume Project [27/41] **UPDATE - Pikachu Completed

    Yep, that applies to all stocks in the game. No longer will people need to worry about messing with PAT0s. Oh, that's been fixed. The only remaining issue is that, occasionally, the random training mode opponent's portrait doesn't show up if it's an extended portrait, which I should be able to...
  7. PyotrLuzhin

    The 20 Costume Project [27/41] **UPDATE - Pikachu Completed

    To provide a bit of context lol, this is one of mario's extended costumes (it's not necessarily what Star will use in the final version). I've managed to code in external stocks, external CSPs, extended BPs and extended RSPs/Result Stocks.
  8. PyotrLuzhin

    Enhanced Training Mode

    i'm thinking about completely remaking the debug overlays tbh, but in the meantime yes, I think that a light grey might look nice.
  9. PyotrLuzhin

    Enhanced Training Mode

    I've packaged up version 0.3, I plan to release it tomorrow at noon.
  10. PyotrLuzhin

    Enhanced Training Mode

    IRL things took priority this past week - hopefully I can package it up for release in the next few days. I'm giving myself a hard deadline of Friday for this.
  11. PyotrLuzhin

    Enhanced Training Mode

    I'm going to release v.0.3 this week, which will feature an easier Hitbox toggle and the wait overlays. v.0.4 will contain the random tech/DI behavior.
  12. PyotrLuzhin

    Ganondorf Sword Mode for ProjectM

    Thanks! It's a WIP mod based on Ashingda's original Sword Ganon mod. In it, Ganon has the ability to switch mid-match to Pig Ganon, who is an entirely different character with his own files. Right now, I'm optimizing how his constructors and destructors work.
  13. PyotrLuzhin

    Ganondorf Sword Mode for ProjectM

    https://gfycat.com/QuickAgedDuckbillplatypus
  14. PyotrLuzhin

    [Updated 5/22!] Project M + BrawlEX: A starter's guide

    offhand I believe their slotconfigs are 32 and 33, respectively
  15. PyotrLuzhin

    Enhanced Training Mode

    nothing (for the most part lol) is too much! Just to give everyone an update, I've been reprogramming how the "Help" section of the Training Mode Menu operates. Players can now toggle options on/off in that section of the menu by pressing "A." A green outline will appear over active selections...
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