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Recent content by Pud'N

  1. Pud'N

    Pikachu Aerial Interrupt on Battlefield - Fastest way possible to get to side platforms

    I think aerial interupts are very underrated, It doesn't save a huuuuge amount of frames, but it really does open up a lot for platform techchase windows (Id like to see exactly how many more frames you save from this compared to a waveland) but also for just general platform movement. You can...
  2. Pud'N

    Pikachu Aerial Interrupt on Battlefield - Fastest way possible to get to side platforms

    So i was janking around with pikachu who Im considering picking up as a main, when i noticed that he has a way to do an aerial interupt on Bfield. Now if you dont know much about this technique, Samus players are pretty into it, basically what happens is the way your hurtbox is shaped during an...
  3. Pud'N

    Q&A Ask about Pikachu! Hosted by Axe and N64! feat. dkuo!

    Ok so why do lots of people think Utilt is bad? Looking at framedata and the way ive been applying it in games, its a pretty good tilt from what i can see. Better directly as an antiair than up angled ftilt and also sets up for more. Also reduces Pikas hurtbox a little via crouch. I think uptilt...
  4. Pud'N

    Shield Frame Advantage?

    You can use approaching DJC bairs in microspacing situations, which is really when shield pressure is useful. I can also do low djc nair --> smash turn --> low djc bair but thats a bit less practical
  5. Pud'N

    Shield Frame Advantage?

    yo bair is sick and DJC bairs are like the easiest DJC aerial too. sweet.
  6. Pud'N

    Shield Frame Advantage?

    Can someone hit me up with the frame advantage/disadvantage on ness's aerials?
  7. Pud'N

    Meta 2015 Community Tier List Voting

    yo when is this "official" list coming out?
  8. Pud'N

    G&W Theorycrafting Thread

    1:edge cancels work into aerials, you can get off ground moves by landing on the ground/ledgecancelling and wavelanding on the platform 3: Ok Ill take that, might just be my mistake and miseyeing it. 4: Assuming you have not gotten X number in the last 2 hammer throws, then the chances are 1/7...
  9. Pud'N

    G&W Theorycrafting Thread

    1: I dont know how much hitstun it actually has, but first hit setups have been working for me vs fastfaller. Mostly into fsmash at high percents, uptilt/regrab at midpercents. 2:Yeah? 3: Its not as far as Luigis, neither is sheiks. Its more of a little trick with some swag, not necessarily...
  10. Pud'N

    G&W Theorycrafting Thread

    Just some little neat tricks for GW: Ledge cancelled bairs vs super floaties: Ive won sets off of samus players from just chaining together hella bairs on like PS out of ledge cancels. Its super good First hit Uair: If you can ledge cancel your first hit upair, the popup is super good and like...
  11. Pud'N

    Floaty Destruction at Low Percents

    Ok so Ive been playing vs a lot of floaties lately and Im known for looooooving playing vs floaties with every character. Getting the kind of percent from a grab you can on floaties can become similar to what happens to fast fallers if you just think of one thing:abusing their lesser defensive...
  12. Pud'N

    Techchasing with GW

    Now that the meta is kind of evolving in a direction based on clean punishes, what kind of techchase options does he have? Armada says he is good at techchasing with peach because he can simplify his techchases down to thinking about one move (dash attack) I feel like trying to use purely dtilt...
  13. Pud'N

    Platform canceling sheild pressure?

    not up b. if youre going to platform cancel nair just keep doing those, you will get messed up if you up b because its so punishable
  14. Pud'N

    ~~~~~~~~~~

    something like this is good if they di down because it covers the instant double jump option (edguarding meteor cancel up b is cake) Basically if they dont double jump but have di down you can still cover their recovery options. Get accustomed to doing that with every character, something like...
  15. Pud'N

    Fox Grab Clanked With Doctor Mario F-smash?

    Grabs cannot clank in the traditional sense, but what was said about the grab break is very likely what OP meant. Ive had weird grabbreaks where i grabbed a falco out of DL from ledge and got hit by 1 laser while in the process of the grab animation and falco flew farther offstage than if it did...
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