Recent content by Porygon2

  1. Porygon2

    Social Disciples of Dark Samus

    Short of the laugh, it would be difficult to translate Dark Samus's actual sounds to the 8-bit aesthetic without them sounding like miscellaneous 'monster' noises. Alternates could be the sound that plays on entering hypermode, or a snippet of the classic metroid theme, similar to how it plays...
  2. Porygon2

    Update 3.0

    It certainly looked like Stage Builder to me, with the yellow box on the left being one selection of many options. If this is the case I hope there's some Mario Maker inspo—improved online stage sharing with community voting features. Would love to see people making creative minigames.
  3. Porygon2

    Bombs... :/

    Brass tax is that Samus is almost universally regarded as mid-tier, and has also had little in the way updates despite the oft-cited facts of her playstyle barely resembling her games, and new tools for characters like Link, Ganondorf, Pikachu, etc. This means she's a fine candidate for changes...
  4. Porygon2

    Samus' playstyle has shifted

    This is on point—backward wavebounce charging is huge. Hug the stage with it to cover mid–low recoveries with the threat of the shot, jump cancel into walls of f-airs.
  5. Porygon2

    Bombs... :/

    This is all spot-on, and truest at ledge, imo. Follow up a ledge jump bomb with charge shot, missile, fair, or just regrab ledge and pop back up with zair or fair. Condition rolls, and adapt with grabs. @KayJay has some great examples of this in their videos:
  6. Porygon2

    Social Lower Norfair

    Don't forget that before release people were speculating that Chrom was a "joke character" because he has no horizontal recovery. Early character speculation is generally a mess that's best avoided, "pro" or not. Learning curve my dude. How about not thinking of it as defensive, but more...
  7. Porygon2

    Know Your Moves Returns in a Big Way

    So many of these essay-type videos just go through the motions until they hit the obligatory makes you feel like x/it represents us, the players!/sentimental Sakurai shtick. Especially obvious when dealing with a series with limited lore like Metroid, as they have to become wiki scholars to back...
  8. Porygon2

    Social Lower Norfair

    This is telling. I’ve actually been trying to remember this when practicing with him. He’s an alien with distinctly non-human biology, and Sakurai didn’t gloss over this fact when designing him. I think a lot of the initial Ridley detractors were expecting his movement to be as...
  9. Porygon2

    Redesigning/Rebalancing Ganondorf

    Really like this idea. Would be brutal to spike offstage with the trident tip.
  10. Porygon2

    Best taunts

    That thumbs up is definitely the most aggravating taunt. I wish Samus or ZSS had a thumbs down to compliment it.
  11. Porygon2

    Redesigning/Rebalancing Ganondorf

    Hoping for a float and non-gimmicky deadman's volley.
  12. Porygon2

    Alt costumes that should have been included

    :ultbowser: Dry Bones :ultdk: Champion (Boxing), assuming it wouldn't mess with animations too much :ultganondorf: Phantom, make the other alts generally more vibrant, especially the blue Pig Ganon one :ultkrool: Baron, Kaptain :ultlink: Pink hair :ultlucas:Please take the t-shirt sprite off of...
  13. Porygon2

    Delzethin Offers Up First-Party DLC Predictions

    I was half expecting Kass as an assist trophy, but this is a neat out-there idea. Had one myself in the form of a Pokemon Trainer/Ice Climbers hybrid that sees 2 Champion couples that can switch out. A swift Revali/Mipha couple and a tougher Urbosa/Daruk couple. Obviously the Divine Beast Ganon...
  14. Porygon2

    What if the Screw Attack were a multi-jump?

    Presumably plasma could pierce while causing more damage and less knockback. If it also moved slower it could have some setups to hit a single fighter multiple times. Also saw a neat idea elsewhere that wave beam could bypass shields to cause % damage, but without knockback or damage to the...
  15. Porygon2

    Bombs... :/

    Had thoughts about this myself, but struggled to think how it would be balanced. The extra knockback is a good idea - Prime Pinball vibes. I've also thought about a less extreme Morph Ball "stalling" mechanic. Tap down-b for normal bomb, hold it to stall in Morph Ball indefinitely without a...