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Recent content by pooch182

  1. pooch182

    'Twas the Night Before Christmas...

    Wishing everyone a very merry christmas
  2. pooch182

    Ice Beam Charge Shot?+ Any Buffs you think Samus needs

    What if, instead of there being no knockback on first hit of fsmash, it just hit opponents *down*? Like you get a weak meteor for a ground bounce into the second hit, idk. I guess it's not a good look if the opponent can tech the hit, but I feel like if you could just make it untechable, it...
  3. pooch182

    Link HALP

    Developing strong item play to work around bombs is incredibly helpful, also. Zair can stuff out boomerang, but bombs are wonky and can be difficult to deal with. In a lot of ways, I try to treat Link like Puff, because his punish game is absurd on whiff or on block. Basically, trying to space...
  4. pooch182

    Melee to PM

    Short hop, air dodge in place, and just hit Z. You'll start to learn the timing to get different Zair lengths. You basically always want to hit tipper zair because it does like 7% and has the most stun. If you have anybody in your area that plays Marth, start practicing against them and learning...
  5. pooch182

    Melee to PM

    Check the pinned post for direct comparison of frame data in PM to Melee on Samus' fire move set. Unmentioned things in that data includes the timing/amount of invulnerability granted by AI from ledge is different in each game. In PM, the upair needs to be input at a later point, which means...
  6. pooch182

    Calabrel's Project M 3.6 build.

    Yo, Frigate Orpheon frozen on the good transformation? Count me in.
  7. pooch182

    Shield Mechanics in Project M

    Shield damage being increased overall was another possible change instead of changing shield mechanics. I like this idea the most just because it would sort of buff big characters inherently, and they definitely all are struggling the most out of any other archetype. Shrinking fast is another...
  8. pooch182

    Shield Mechanics in Project M

    The biggest thing that sets Smash apart from other fighters is the amount of constant interactivity had with the opponent, whether it be in neutral, while comboing, while being comboed, while recovering, etc. One thing that has always struck me as odd is how shielding is so lenient and easy to...
  9. pooch182

    The Clank rule needs to change

    Speaking of transcendence, when is Screw Attack gonna get some love? It being clankable is really ****ing stupid.
  10. pooch182

    The Clank rule needs to change

    I mean, toning down damage means a lot for a lot of moves. You're asking to change percents for follow ups for a lot of characters, when things kill, what combos into what, etc. It's a lot of huge changes to like the entire cast if you want this rule to change.
  11. pooch182

    The Clank rule needs to change

    Aerials don't clank.
  12. pooch182

    The Clank rule needs to change

    Not necessarily any hit, but yeah, the only clankable projectile (IIRC) is Gordo.
  13. pooch182

    The Clank rule needs to change

    An example of where this might not be the best change to implement: Marth F-Smash. Clanking with F-Smash, and most of Marth's moves on the ground is kind of a big part of the MU for a lot of characters (Samus), and would probably make dealing with Marth even harder for characters that already...
  14. pooch182

    Samus off the ledge options vs. Charizard (and other Spacing characters)

    Right off the bat, you rolled in against spacing that is meant to counter our really good roll from ledge. He spaced the same way when you came off ledge at 35 seconds, and he was too far in stage for fair to be worthwhile, not to mention he was well within the percents to just CC that **** and...
  15. pooch182

    Samus short hope to meteor

    This is revolutionizing the meta.
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