Recent content by Pikabunz

  1. Pikabunz

    Yeah, that was me. I enjoyed those matches a lot. Thanks for playing me for so long lol

    Yeah, that was me. I enjoyed those matches a lot. Thanks for playing me for so long lol
  2. Pikabunz

    Meta Pikachu Metagame Discussion

    That schedule looks good to me. There might be a problem with getting people involved in match-up discussion though since this board is deadish. You can go ahead and make the thread for it now and see how it goes. Sorry for the late response. I'm been focused on Pokken Tournament lately.
  3. Pikabunz

    San Antonio Smash 4 Thread

    Yeah, Meowstic is pretty great.
  4. Pikabunz

    San Antonio Smash 4 Thread

    Who is this?
  5. Pikabunz

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    I feel that something like Mario's upsmash could punish that. I'm not too sure. The way I test is in training mode using 1/4 hold L speed. This way I can easily control both characters and count frames. Each tap of L advances 2 frames. It has a be a quick tap too. You generally want to mix it...
  6. Pikabunz

    Projectile Priority

    So I've been labbing on projectiles and found that each projectile seems to have it's own priority value rather than it being based on damage like the game says. I tested most moves on each other, gathered their values, and made a chart. As for now, I only have field moves on there...
  7. Pikabunz

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    https://discord.gg/0XNGqDmCagWOpdtU
  8. Pikabunz

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    No, you're right about that. Jumping or using an aerial takes more time than shielding, so that kind of adds to your frame advantage. Also, one thing I want to mention is if you do a popup hit on your opponent and their hitstun wears off 1 frame before they hit the ground, then they're forced...
  9. Pikabunz

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    1. The min and max has to do with your height when you hit with fair. The closer you are to the ground with the last hit, the more frame advantage you get. 2. Hitstun from the air to the ground is shared. Also, landing on the ground adds 1 frame of hitstun, which is why the spike hit gives 1...
  10. Pikabunz

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    Thunder starts on frame 2.
  11. Pikabunz

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    The FAF for jab into jab is 7.
  12. Pikabunz

    Pikachu's Neutral Game

    I don't know how much range Mac's upb has, but it's fast enough to punish it if it's OoS. The OoS advantage for auto-canceled fair is -6 so that means anything that can come out in 6 frames OoS will be fast enough to hit Pikachu before he shields. When I say perfectly auto-canceled I mean...
  13. Pikabunz

    U-tilt to Thunder

    It does true combo. It's very similar to how dthrow to thunder works. If they DI in then they go straight up and you can just jump up and thunder. If they have no DI then you have to run and thunder.
  14. Pikabunz

    Pikachu's Neutral Game

    Yes, if it is perfectly auto-canceled and you land outside their grab range.
  15. Pikabunz

    Meta Pikachu Metagame Discussion

    ESAM has lost to Slayerz' Peach. Don't know about Kirby though.
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