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Recent content by phantoon

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    The Great Grand Father of Video Gaming! - Mr. Game & Watch for Smash Bros. Switch

    it's been confirmed that bucket has a 1x multiplier for physical projectiles. even with a 1x multiplier, it's still amazing not to be harassed to no end by them
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    Landing Lag/Generalized Frame Data Thread (Training Mode Tested// All 76 chars)

    could we have :ultgnw: when possible? great thread
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    Ledge trapping: F-air to spike

    a new take on the combo from OP: https://twitter.com/I3ryce/status/1067329356954050560 i've heard that initial hitbox is really weak, even if the bomb doesn't go off on contact with the enemy, does it still combo reliably? i guess that's nice though i'm guessing if you only hit with the first...
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    Ledge trapping: F-air to spike

    yeah this is just reinforcing how i feel about the move in general: definitely interesting but is it ACTUALLY good? did you find anything else that might be relevant about f-air?
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    Ledge trapping: F-air to spike

    https://twitter.com/I3ryce/status/1066958612956876800
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    The Great Grand Father of Video Gaming! - Mr. Game & Watch for Smash Bros. Switch

    any info on how G&W's down tilt works? things known for certain are the loss of the windbox and nerfed range but what about any knockback/damage changes? also, G&W's animation during the move (like he protects himself with the manhole) makes me think that there might be super armor or something...
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    Wrath's Sonic?! How can G&W match up against Sonic?

    I've posted this before put a reverse upsmash can work wonders against Sonic's side B. You gotta time it right, but Sonic will hit the invencibility and get hit. This will only work if G&W back is turned to where the side B is coming, needless to say. Obviously you need to mix it up and not get...
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    VS Bayonetta

    Hey everyone, today on FG I had a couple problems vs a pretty good bayonetta and I was pretty stumped to say the least. After a few matches, I kinda got the flow from it but I still lost rather miserably. My problems seems to be Bayonetta's mobility and combos, I tried so hard to up B from them...
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    1.1.5 Zelda Changes?

    according to the description, if they don't DI or DI towards you, you can get the up air, if they DI away it's apparently a guaranteed bair. still needs to be tested tbh, but thoughts?
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    The G&W MU Chart

    agreed with regards to toon link, i think it's more of a disadvantage. a barrage of projectiles which we cannot (safely) bucket, trouble comboing TL, and his pretty good kill power that outranks ours make it a tough match up. also i'm not sure if it's even with roy. his range and power are...
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    Beating Sonic

    you need good timing and the sonic player will likely adapt, but if you upsmash with your back turned to where the spin dash is coming from, the upsmash invincibility with protect you and you'll make him eat the hit, quite satisfying imo. at low percents you can combo this with nair and you'll...
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    A New Tech Has Been Discovered!

    this is some really good stuff! i used to do the dthrow -> footstool dair on fastfallers but it was kind of mediocre as it only did like 26%~, although you could potentially follow up with a dash attack or regrab (wasn't guaranteed)
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    What is the best way to DI this character's Dthrow?

    I see, thanks! And sorry about that, kinda new here :B
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    What is the best way to DI this character's Dthrow?

    To use Palutena as an example, to have to DI up and away to escape dthrow -> uair, is there such a thing with Cap. Falcon? Preferably not to get knee'd. I don't know this character very deeply but I believe some of the combos are guaranteed? Anyway, yeah, is there a consistent way you should DI...
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    Problem vs Sheik

    Hey everyone, I got stumped the other day against a good Sheik in FG, it was the campy annoying one with all the needles kind of Sheik. I felt quite powerless because every time i tried to approach with bair, that disjointed fair of hers easily beat it and it was a chore to even approach because...
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