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Recent content by OopBop

  1. O

    question about peach.

    Puff has kill confirms through rest, gimps, dair to up smash at higher percents, Peach doesn't have any on Puff short of getting lucky with a stitch or raw nair/fair/up air/up smash at high percents. Simple as that, kill confirms mean everything in such a static match and Peach is lacking in...
  2. O

    Shield Drop AIA

    I was getting Doc's up air AIAs fairly consistently by dropping through the platform and jumping back onto it and since I was having an easier time getting the hitbox to come out this way I was wondering whether this would be viable out of a shield drop or whether the opponent would just block...
  3. O

    Double jump pill through platform

    Yeah, that makes sense. Gives you height options for your pills I guess.
  4. O

    Double jump pill through platform

    So I was messing around with Doc and noticed if you double jump pill at the right height Doc's pill can land on the top platform while he falls back down allowing him to waveland out of it. Does anyone know if this has any application? I was thinking you could mess up platform approaches with it...
  5. O

    Slightly Better Edge Invincibility Refresh (Tech)

    Yeah, this'd be super useful against a recovering Marth. I meant Up B edge cancelling though, lol, like how you have that Up B stright up and then to the side edge cancel tech on Dreamland and Battlefield.
  6. O

    Slightly Better Edge Invincibility Refresh (Tech)

    Sweet, cheers, mang. On a side note, has anyone written a guide or is there a thread of practical up B ledge cancels around? I've searched quite a bit already and haven't found a lot.
  7. O

    Slightly Better Edge Invincibility Refresh (Tech)

    Can I do this without the fast fall? I can do it either way I just think a c stick drop feels easier.
  8. O

    Pikachu Aerial Interrupt on Battlefield - Fastest way possible to get to side platforms

    The only reason you can execute an aerial interrupt to the side platforms of BF is because of the gravity quirk. You actually don't jump as high as normal if you throw out an aerial on the first airborne frame, otherwise Pikcahu jumps too high, this is the gravity quirk, so aerial interrupts are...
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