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Recent content by nimigoha

  1. nimigoha

    Enhanced Training Mode

    That's tight! By Interrupt do you mean IASA? If so that will be really helpful.
  2. nimigoha

    Enhanced Training Mode

    On my friend's setup but not mine, after I did a fresh install using my computer for both SD cards, using the normal 3.6 debug toggle won't activate hitboxes, they can only be done through the training menu toggle. Invincibility and armour will still work but hitboxes don't.
  3. nimigoha

    Enhanced Training Mode

    What do you mean by remake the debug overlays? Like make special ones to add to training mode or change the underlying overlays in Magus' debug mode themselves? Remake as in recolour or make new features?
  4. nimigoha

    Enhanced Training Mode

    It's totally sick! On your post you said it was still work in progress, but am I correct in saying that the purpose of the "Stale Toggle" is to make moves stale in Training Mode, since they don't normally? If so, it's not working for me but you probably know that. I think the greatest thing...
  5. nimigoha

    Enhanced Training Mode

    Any update on V.0.3?
  6. nimigoha

    Enhanced Training Mode

    20XX lets you save the current game state with a button combo, and it stores characters' positions, percents, probably stale move queue, etc. A snapshot of the game in that moment. Then another button combo lets you load all that back. Commonly used to practice something over and over again...
  7. nimigoha

    Enhanced Training Mode

    Can you add commands to debug? If so, I think the "colour overlay if immobile" would be best as a debug toggle. Also, since green is already used as invincibility, I'd suggest red or purple, those haven't been used as debug overlays yet. IASA indicator would be very useful, especially if it...
  8. nimigoha

    Controller Layout Modding - Your Optimal Setups?

    How hard do you think a Z/X swap would be? I want to play Melee with Z to jump and X to grab really badly. I have 0 skills with soldering, wiring, etc. If I found someone who could do it would it be fairly simple if they understood rudimentary electronics?
  9. nimigoha

    Tier List Speculation

    In a game with Diddy+Banana and Fox, definitely relative. I think his mobility is really underrated though, looking at air speed, jump height, run/dash speed, fast fall speed, dash dance distance, etc. He's like top third in a lot of categories movement-wise, and he has a good bit of frame data...
  10. nimigoha

    Tier List Speculation

    People are still saying DK has a bad neutral?
  11. nimigoha

    Project M Recommended Ruleset

    Yeah I can understand it, I think starter balance is arguably more important than overall list balance, looking at how often the winner of game 1 wins the set, but oh well. @Kneato will it be Character First?
  12. nimigoha

    Project M Recommended Ruleset

    Not sure what the point of moving BC to a CP is since it leaves the starters imbalanced. IMO if any stagelist is going to incorporate BC then it might as well just run N9, since BC is the only problem in N9 so once you're past that, you just accept it.
  13. nimigoha

    Tier List Speculation

    I wouldn't call it "so sad". There wasn't a point where it looked terrible for Thunderz. He was struggling in the neutral for sure but that's a given for almost any character slower than Tink. Game 1 and game 3 were both last stock. He also got killed really early off of Dair spike in that...
  14. nimigoha

    Project M Recommended Ruleset

    What niche does SSZ fill though? Why's it better than modded Yoshi's replacing BoC in N9, for example?
  15. nimigoha

    Project M Recommended Ruleset

    Legalize Pokefloats! Oh wait wrong game...
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