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Recent content by NeverKillAgain

  1. NeverKillAgain

    Important Falco Tech Compilation (Open to Tech Suggestions)

    Sorry for the late reply. I’m not sure how this would increase Falco’s ledge grab range, since magnet hands are usually larger in the front. I would test but I haven’t gotten my hands on my 3DS in a while, I’ll check soon though. Also, if anyone has a render of Falco’s magnet hands please DM me...
  2. NeverKillAgain

    Improving Jigglypuff's Grounded Game - The Slow Run

    Do you have a video up yet?
  3. NeverKillAgain

    Important Falco Tech Compilation (Open to Tech Suggestions)

    Bump, sorry for double post.
  4. NeverKillAgain

    Ness’s Double Jump Cancel (Only with Items)

    Huh? You mean doing a PK Fire Jump? Except with items? You wording is confusing.
  5. NeverKillAgain

    Ness’s Double Jump Cancel (Only with Items)

    PK Jump? Can you explain?
  6. NeverKillAgain

    Gerudo Vs Aerudo

    I assume Gerudo = Flame Choke and Aerudo = Aerial Flame Choke?
  7. NeverKillAgain

    Ness’s Double Jump Cancel (Only with Items)

    No, this is NOT bait. Ness can Double Jump Cancel (DJC) in Smash 4. Link (NOT MY VIDEO): https://youtu.be/z6AZ0gXz91w This tech, while not new, has not been used AT ALL in competitive play. While it is only doable with items, it is still relevant to the metagame, especially since it works with...
  8. NeverKillAgain

    Is There a Trick to Doing the Sacred Combo?

    This:https://youtu.be/MlGM0BFv3JU
  9. NeverKillAgain

    Is There a Trick to Doing the Sacred Combo?

    Well, if they DI out, they die due to the knee. What I was really wondering is how Westballz flew so far offstage before he landed it. Thanks anyways.
  10. NeverKillAgain

    Help With Palutena’s “Guard Points”?

    Ok, so I’m sure everyone here knows that Palutena’s Dash Attack and Back Air have Partial Invincibility on certain frames. Because there is no simple term for this that I know of, and since I play MH4U, I will be calling this invincibility Guard Points. For those of you who care: In MH4U, there...
  11. NeverKillAgain

    Important Falco Tech Compilation (Open to Tech Suggestions)

    Anyone else got tech to share?
  12. NeverKillAgain

    Q&A Kirby's Pondering Curse - Kirby Q&A/FAQ/Directory [CHECK HERE BEFORE MAKING A NEW THREAD]

    Can a Mod please tell my how to eit/delete my threads. I'm on mobile if that matters
  13. NeverKillAgain

    Important Falco Tech Compilation (Open to Tech Suggestions)

    Wrong, actually. Fox's lasers can be used to safely pressure, and can also do 3% when fresh up close. They also fill his stale move queue. I would rather have Fox lasers than what Falco has currently. Laser locking is rare anyways, even rarer than locks in general. Ofc, Melee/Brawl lasers would...
  14. NeverKillAgain

    Important Falco Tech Compilation (Open to Tech Suggestions)

    The B-reverse would make you lose distance, and a turnaround wouldn't do anything. You would have to wavebounce it. But a wavebounce laser with so little distance and momentum wouldn't do anything. Also, laser has a lot of lag.
  15. NeverKillAgain

    Important Falco Tech Compilation (Open to Tech Suggestions)

    R.I.P. If only it went as far as Fox's... Anyways, with how little Falco actually moves, I probably won't include it unless we find a real use for it. I will put it in Tips and Tricks though.
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