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Recent content by nebulark

  1. nebulark

    Discussion of Stage Legality in Smash Bros. Ultimate

    I just noticed that I missed something in my proposal: When there might be only one more game to play and the score was not tied, the player behind offers 3 stages. If the match is not over after that game, the other player may offer 3 stages, evening out the advantage. I kind of considered it...
  2. nebulark

    Discussion of Stage Legality in Smash Bros. Ultimate

    Hmm this might be a good idea. We would probably have to find out in pratice if this version would be worth the extra complexity though. This is tough. I am also currently thinking about the stage selection mindgames a litte bit. In my proposal the worst thing a player could do is pick a stage...
  3. nebulark

    Discussion of Stage Legality in Smash Bros. Ultimate

    I have another Idea for stage selection, that may work well with a larger list. Here is an example for a best of 3. Exact numbers need to be tested. 0. RPS to decide who is player 1 and who is player 2 1. Player 1 offers 3 stage choices. Player 2 selects one of those. This is the first stage...
  4. nebulark

    Discussion of Stage Legality in Smash Bros. Ultimate

    About this 3-2-1 System: Why is it important that the loser can pick from 2 Stages in the end? Wouldn't it be simpler for the loser to suggest 2 stages and the winner decides which one to play on? In my opinion this would lead to the same outcome and remove a needless step. If the loser wants...
  5. nebulark

    Idea for Stage Selecting / Alternative to FLSS

    So I had a new idea for the stage selection process and would like to hear your opinions on it, especially when compared to Full List Stage Striking (FLSS). Description of FLSS can be found here. This new process should be fair for any amount of stages as long as it is an odd number. So here is...
  6. nebulark

    Buffering and Dancing Blade

    So after failing dancing blade (DB) multiple times during matches, I tried to train the timing in training mode and found some interesting things. This may be already known, but I have not found it posted anywhere: During Dancing Blade, the game does not take any inputs but special button and...
  7. nebulark

    How to break campy or defensive play styles?

    Against this type of players I always make use of reaction times. For example: When I am playing Marth and jumping at someone, at some point he has to do something, because he can't react to my Fair. If he shields you can fast fall and grab him otherwise hit him with an air move. Always keep in...
  8. nebulark

    Meta The Fighter Atelier: A Place for the Customs Meta

    This has already been discussed in this thread: Competitive Smash Ruleset Discussion. I find it only useful as a temporary measure to make playes more familiar with customs. I think it works great to introduce a playerbase to custom moves, without making it overly complicated. Everyone should be...
  9. nebulark

    Q&A Game Play Advice and General Discussion

    One way to read some is to put yourself in their shoes. Try to think what options they have in a situation. If you aren't experienced with reading think about what you would do (maybe instinctively). This works mostly against inexperienced players, who don't know how to adapt/read/recognise own...
  10. nebulark

    Meta 1.1.4 Marth Changes

    Was Marth always able to hit some characters with f-smash on the battlefield plattforms? I tested the following characters: Rob - Extremely easy, no misses Kirby - Almost as easy Megaman, while holding metalblade (prevents idle animation) - Difficult but possible, consistent when you have good...
  11. nebulark

    Where the Mii Fighters stand currently - rulings & Genesis 3

    I don't really get this unfair argument. In my opinion we should play including any competetive reasonable thing the game has to offer. I can understand arguments about character diversity and logistics, but the Mii issue is neither. There is absolutely no logistical problem with guest Miis and...
  12. nebulark

    What are your opinions on Customs Post-Evo 2015?

    Although I agree that I might be wrong about the timespans, I want to explain my self here. I don't think that even my 3 month criteria is realistic, that why it's only 3 months. If its that bad, I would be against a ban, but probably not pushing for it. Also something doesn't have to be as...
  13. nebulark

    What are your opinions on Customs Post-Evo 2015?

    In my opinion no custom should be banned, unless it is clearly proven to be broken. This means that move has to be so good, that it dominates at least as hard as Meta Knight in Brawl. It has to be so good that Pro players switch their characters just to use it. If it doesn't make the character...
  14. nebulark

    Important Official Custom Moveset Project

    I posted just this. However I would only recommend to get players used to customs, but not as a standard. So if you want to transition from non-custom to custom it could be a middleground for a short while.
  15. nebulark

    Could Crew Tournaments a New Format?

    I'd also enjoy watching some more crew battles, espicially as tournaments. One thing I always wondered was why there is no timelimit. I know you can't use the regular time limit rules, but you could slightly adjust them. Just start with a specific time limit, for example 10 minutes. Then add...
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