Recent content by Nate1080

  1. Nate1080

    Official Competitive Character Impressions 2.0

    I always hated the timing of them dropping characters, it’s wonky as hell. Even if they wanted to time it for Japan, 10am is lowkey random. Should be 12am Japan time, that would be more reasonable for the rest of the world imo too.
  2. Nate1080

    Official Competitive Character Impressions 2.0

    I’ll be honest and say that I actually like the fact that Steve low jumps. Yeah, jumping to platforms are a problem, but who cares? He spawns his own platforms anyways and low jumping (combined with the low landing lag of Ultimate) makes short hop attacks even easier to do.
  3. Nate1080

    Official Competitive Character Impressions 2.0

    There’s no competitive stage that impacts his side B significantly.
  4. Nate1080

    Official Competitive Character Impressions 2.0

    I’d say swap to Megawatt around 40%-50%. It really can catch stocks that early, and Megawatt nair is so good.
  5. Nate1080

    Thoughts on the actual ARMS

    Megawatt is real in practice. Also A+B smash is near godlike, almost no one is ready for it.
  6. Nate1080

    Official Competitive Character Impressions 2.0

    Just messing around with moves in training room: Smash attack A with beam is more than half of Battle Field. Dash Attack goes extremely far. Uncharged Megawatt does 13 damage and fully charged Megawatt does 36 damage. Just realized you can basically double back air, with A and then with B...
  7. Nate1080

    Official Competitive Character Impressions 2.0

    Min Min is out now edit: tapping B on the ground also does kicks. Wow.
  8. Nate1080

    Official Competitive Character Impressions 2.0

    While you have reasonable points, it wouldn’t be wild to expect quite a bit out of this next patch. It has been 6 months since the last one and considering this is a whole new season of characters, maybe their approach to balancing/patches has changed.
  9. Nate1080

    Official Competitive Character Impressions 2.0

    Since :ultminmin drops tomorrow, I had a thought. It might not matter in the long run even if it does work, but still worth saying: I noticed that in the presentation, Sakurai said that you can change arms whenever you’re able to do an input. Since we know that you can throw out arms near...
  10. Nate1080

    Thoughts on the actual ARMS

    Can we cut the bs and just be straight up about something? Moves or attacks in the vein of Megawatt (big, slow, lingering, moves) are the type of moves that just catch people off guard and body basically everyone, despite unfavorable frame data or people saying the move is bad or impractical...
  11. Nate1080

    Official Competitive Character Impressions 2.0

    It does matter; in ARMS any extra damage you can squeeze out matters and adds up. In fact, that’s true for any fighting game. If they did bring over that mechanic into Smash, grabbing and throwing with a Megawatt equipped may be meaningful depending on how much extra damage. And yes, I’m...
  12. Nate1080

    Thoughts on the actual ARMS

    I know Sakurai said it has the least range, but I’m figuring he was referring to it’s bend not actual extended range. It doesn’t have a lot of bending in either direction compared to the other arms (which is true to it’s original game), but the game extended range looks the same as other other...
  13. Nate1080

    Official Competitive Character Impressions 2.0

    To be fair, do you really want a grab that’s nearly as long as half of FD? Lmao. Also, grabs making you vulnerable makes sense. In her original game, grabs in general are high risk / high reward (dragon arm gives her one of the highest rewards in her original game btw). What I’m curious about...
  14. Nate1080

    Official Competitive Character Impressions 2.0

    Speaking of throws, we don’t really know what her throws look like outside of f-throw (I believe), since Sakruai really didn’t showcase them outside of just demonstrating Dragon Arm. I doubt her throws really set up much or kill, since in ARMS her throws don’t do much damage and throws in ARMS...
  15. Nate1080

    Official Competitive Character Impressions 2.0

    For those counting frames, was the presentation playing back at 60 frames? If not, I’d just wait until the character drops before looking at frames.
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