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Recent content by Mittenz

  1. Mittenz

    Slightly Better Edge Invincibility Refresh (Tech)

    The best application I found was taking your time on the edge. If you do it correctly you're invincible during the entire regrab. So if you don't feel super comfortable getting back onto stage you can stall and see if a better option opens up. Or use it to bait an attack for an opportunity to...
  2. Mittenz

    Slightly Better Edge Invincibility Refresh (Tech)

    I'm sure you can as long as frame 30 is next to the ledge. You'll need to test out the jump timings yourself.
  3. Mittenz

    Aerial Interrupt Fairs on Battlefield (Tech)

    It would be interesting to check out, but also raises the question of whether it's worth losing your double jump if you get hit in order to save 1-2 frames.
  4. Mittenz

    Aerial Interrupt Fairs on Battlefield (Tech)

    I see. I was having trouble getting the double jumped timing to get the fewer frames. Since if you dj too early you don't gain anything out of it.
  5. Mittenz

    Aerial Interrupt Fairs on Battlefield (Tech)

    Sorry, if I was saying aerial interrupt (AI). Meant to be saying air interrupt attack (AIA). Please refer to this video if you're confused. That's sorta the conclusion we came to in this thread. However it's not worse in frame count, and as DerfMidWest said : That makes it 9 frames faster or...
  6. Mittenz

    Aerial Interrupt Fairs on Battlefield (Tech)

    Not on shield like we were talking about. Otherwise it's only times 1.5 for electric attacks which would put it 4 frames (for the opponent) instead to 3. So not a huge difference and you still only suffer 3 frames of hit lag either way.
  7. Mittenz

    Aerial Interrupt Fairs on Battlefield (Tech)

    Hit lag is damage/3+3 rounded down. The first hit of fair does 2 to 3 damage so the connecting frame will last 3 instead of 1. So it adds 2 frames on connecting to pika. I can't get the shield grab thing to work anymore. I think I must have just spaced it on their shield before to where I was...
  8. Mittenz

    Aerial Interrupt Fairs on Battlefield (Tech)

    It works on the top platform too. I think it's actually easier to do while running because you can just hold the direction of travel and input jump and then A (same timing as a wavedash). Pika really excels when his opponents are above him, and is definitely more of a threat to a shielding...
  9. Mittenz

    Aerial Interrupt Fairs on Battlefield (Tech)

    Soju, can you elaborate a little bit? What do you mean by it being too situational? It seems less situational than a lot of other pika advanced tech (ex: the edge-canceled quick attack on the top platform, the super wavedash, etc). Also it seems like there are plenty of times during a match on...
  10. Mittenz

    Aerial Interrupt Fairs on Battlefield (Tech)

    Ah, I see. Didn't realize you were talking from pichu experience. Apparently this is one instance where Pichu and Pikachu are actually different. I can see from the gyfcat that Pichu's ECB definitely changes more during his nair that Pikachu's. I'm not a huge fan of how a lot of aerial...
  11. Mittenz

    Aerial Interrupt Fairs on Battlefield (Tech)

    Are you sure? I tested all the timings for jumping an nairing and I can't get nair to land while pika is still rising in his jump.So the best I could do with that was full jump, fast fall, L-cancel onto the platform which takes about 40 frames. Do you know what frame in your jump you have to...
  12. Mittenz

    Aerial Interrupt Fairs on Battlefield (Tech)

    Why do you think it is a gimmick?
  13. Mittenz

    Aerial Interrupt Fairs on Battlefield (Tech)

    So I was messing around and figured this out. Not sure if it can be incorporated into play well or not. What it is: If on battlefield you fair on the earliest possible frame during a full jump, you will land on the next platform up while rising through it. This works both from stage to middle...
  14. Mittenz

    Slightly Better Edge Invincibility Refresh (Tech)

    Yeah, that's the good old N64 stall. Like you said timing is tight if you want that to be invincible the whole time (3 one frame windows). Also if you don't get it perfect you have "pancake frames" at the end so you're exta likely to get hit if you opponent throws out a move. Also if your...
  15. Mittenz

    Slightly Better Edge Invincibility Refresh (Tech)

    Figured out today that you can perform an option select with this by angling the up-b up and into the stage. If an opponent grabs ledge from you while performing it, you will automatically quick attack over the platform/stage or perform a stage shortened quick attack depending on your angle and...
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