• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Mithost

  1. Mithost

    Legality Update on Controller Legality Discussion

    --messed up formatting, please ignore--
  2. Mithost

    Legality Update on Controller Legality Discussion

    I don't want to cause much of a stir, but who are you to choose who is and isn't a part of our community? I knew 'smash players are xenophobic' was a meme in the FGC and other esports communities but did you really have to confirm it like that? I've seen you in the other ruleset discussion...
  3. Mithost

    Legality Melee Recommended Ruleset Update v1.1

    The ability to check the firmware on the box is something that has been addressed by almost every manufacturer of arcade sticks and the manufacturers of the Arduino/similar controller boards long before smashbox became a thing. All it takes is a phillips screwdriver to take off the back panel...
  4. Mithost

    Legality Melee Recommended Ruleset Update v1.1

    There is the potential for abuse in the FGC, much like there is already the potential for abuse with official gamecube controllers. There is nothing currently stopping a player from going to a smash tournament with their Y button set to always shorthop and their d-pad down set to perform a clean...
  5. Mithost

    Legality Melee Recommended Ruleset Update v1.1

    My intention from posting my original reply was not to immediately unban the controllers, but to get more information from those in charge on what the current barriers are. If you don't mind me asking, what are some examples of the logistical issues you mention? Outside of Smash, I am an active...
  6. Mithost

    Legality Melee Recommended Ruleset Update v1.1

    Is there any status update about the situation regarding alternate control methods? Many players have been unable to play the game with a Gamecube Controller due to disability or hand injuries, and are weary about investing in or building an alternative knowing that they may not fit under future...
  7. Mithost

    Uncommon Knowledge?

    It's not really advanced knowledge, but a lot of newer players don't know about the Side-B -> Up Tilt kill setup on floaties. What I was wondering was who is the heaviest character that can be hit by this setup? Does it work in the Marth Ditto?
  8. Mithost

    Q&A "Everyone Look At Me!" The Marth Video Critique Thread.

    I just got home from a local Melee/Smash 4 tournament, and for the first time, I got to play a match on stream. Despite playing for years I have only recently been able to make it out to tournaments, so I've never really had a real training partner or any experience against players who are...
  9. Mithost

    Project M 3.5 Released!

    Everyone got nerfs. The game was nerfed because the overall power-level was too high. It doesn't mean anyone got nerfed to the ground
  10. Mithost

    Difficult matchups for Puff?

    I played a bunch of games against a strong Villager, and I found a few things to watch out for. 1) Slingshot spam can stuff a lot of your approaches, but hitting the rocks with Fair will cancel them out. Make sure you are not in Fair's end lag when you reach Villager though, as the slingshot...
  11. Mithost

    Meta Jigglypuff Competitive and Metagame Discussion

    Hey guys, after placing second in a college tourney (28 people) and playing in a few hundred for glory matches using Jigglypuff, I have a few quick questions I'd like to ask. 1) What moves are safe on-hit at low percentages (0-25%)? I'm getting hit often after landing Nair/Fair/Dair unless it's...
  12. Mithost

    smooth lander- the one custom equipment that should be legal

    Landing lag in Smash 4 isn't some immediate problem that requires a "fix at any cost" response, especially when our only fix is something like this. Let's take a step back for a second and look at the pros and cons of the proposed change. (This list is in no way complete on either side) Pros...
  13. Mithost

    Should 2 stocks, 5 minutes be better than 3 stocks, 8 minutes?

    A wait and see approach would be a decent option, but as proven before, smash players are not often willing to change after a certain amount of time has passed, regardless of how much better an alternative might be. This is one of the main points Gea and I have both brought up earlier in this...
  14. Mithost

    Should 2 stocks, 5 minutes be better than 3 stocks, 8 minutes?

    What if the best characters end up being the ones with the best spacing tools, evasive movement options, or other important features? It doesn't matter if Bowser or Little Mac can KO at 80% if they end up being combo/gimp/camp food to the characters that have the tools to do so. You have to...
  15. Mithost

    Should 2 stocks, 5 minutes be better than 3 stocks, 8 minutes?

    Yes, some characters can kill certain other characters in certain situations at lower percents. However, the current average living percent of characters has still risen by a large amount (roughly a 50% increase across the board). On top of this, almost every character in the game suffers from...
Top Bottom