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Recent content by Miryafa

  1. Miryafa

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    I have done so, but I still can't see it. When I do ctrl+F, 3.02 doesn't even show up on the first page. Would you be more specific please? Never mind - I see that it was hidden. Thanks!
  2. Miryafa

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    Does anyone have a link to a 3.02 version I could use to practice against laser-spam Falco?
  3. Miryafa

    Zelda Video Discussion

    Here you go: https://discordapp.com/channels/111667667986898944/111667667986898944
  4. Miryafa

    Data Zelda: Hitboxes and Frame Data [3.6]

    I just learned it takes 4 frames to start dashing forward, but 2 frames to pivot dash. Also that Zelda can only dash from standing/crouching (or pivot dash from dash/run). Any move or landing makes her walk. Important because it means you can't easily dash attack out of another attack.
  5. Miryafa

    Introducing the Project M Calculator v1.52

    Yes, I did that. I guess that answers my question though, thank you. Does anyone know of a google doc version I could use?
  6. Miryafa

    Introducing the Project M Calculator v1.52

    Is this chart completely accurate? I set the victim damage to 300%, and it still shows Bowser landing onstage after a Zelda fsmash. Or maybe open office isn't displaying it properly.
  7. Miryafa

    How to calculate knockback distance, and running speed from 0?

    Hello! I'm looking at the character attributes (like dash acceleration and terminal velocity), and there's quite a lot. Can someone tell me how to figure out exactly how far I'll move after I start running? Or jumping? Similarly, how can I figure out how far I'll knock someone back with an...
  8. Miryafa

    Why Were Fireballs Gutted?

    In the middle of writing this, I realized how old this thread was. But since I didn't see any primary or secondary sources, I thought my reply might still be helpful to anyone interested. I asked Umbreon when he came to a monthly, after he told me he was the one who designed the new Zelda. I'll...
  9. Miryafa

    Combo chart

    Thanks! And yeah, StrongBad's calculator accounts for the 0.5x extra hitstun on electric moves, so the chart does too.
  10. Miryafa

    Combo chart

    Hello all! Using StrongBad's hitstun calculator and the Zelda frame data thread, I've attempted to create a chart for all the combos Zelda can do. Here is the chart. It's a very basic chart. It doesn't account for the victim's position when they get out of hitstun, so e.g. you can't actually...
  11. Miryafa

    Custom Song Volume

    Thanks Ovis! With your help, I figured out how to do this myself, and thought I should post a picture guide for anyone else interested. Step 1: I used Brawl Song Manager to load the new brstm files I wanted, and clicked File->Save GCT Codeset. Step 2: I used HxD to directly edit the hex code...
  12. Miryafa

    Q&A -Fox Advice/Questions Topic-

    I heard a rumor that when trying to recover on a stage with walls, like Dreamland, you gain more height with Firefox by angling into the wall than you would by going straight up. Can someone confirm/deny this, and explain how it works? Thank you.
  13. Miryafa

    Match Notes

    Summer of 2016 I started getting serious more about PM, serious enough to do something I'd been avoiding for a while. Some number of months before I read Umbreon's guide to rapid improvement, and I wanted that for myself. So I started implementing some of his suggestions. But in summer of 2016 I...
  14. Miryafa

    Data Zelda: Hitboxes and Frame Data [3.6]

    I'm having am extremely hard time reading and understanding this all. I'm trying to parse dtilt right now. I understand the move has 4 hitboxes (though not which hitbox goes with which number). They appear on the listed frames, deal the listed damage, and have the listed IASA frames. Is there...
  15. Miryafa

    Zelda Matchup Anthology

    I got a chance to try out that shield pressure tonight in bracket (sadly not against Ivy) by dash-dancing close to someone, but just outside their range. It's cool to see how people respect my options. Unfortunately fair and tipper dtilt are Pluto's main approaches (and nair), so I feel like...
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