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Recent content by Midoriki

  1. Midoriki

    Piranha Plant Matchup Thread

    Strong agree to the statement "When recovering go high with quick draw so you don’t get hit by the spiky ball of doom." run off Ptooie is a very effective ledge guard against low recoveries from Ike. In comparison Chrom who gets neither quick draw or a hitbox on the way up on up-B gets ledge...
  2. Midoriki

    If Plant Was To Get Buffed in the Next Patch What Would You Give Him?

    I'd be happy to get a few of the following adjustments: - earlier armor startup on Long Stem Strike so its more viable against projectiles - more shield stun or less landing lag on f-air to make it a reliable shield pressure tool - larger hitboxes on up-tilt, to make it easier to catch opponents...
  3. Midoriki

    Super Smash Bros. Ultimate Patch 3.0.0 Released

    I'd have been happier if they made Piranha Plant's aerials less laggy instead of slightly buffing moves that are already too situational, but hey, at least they didn't nerf shield damage from Poison or Ptooie :) Joker is also v fun, if only he had a green outfit...
  4. Midoriki

    Down B Invincibility

    I haven't noticed that, but I do know that weird things can happen when you are using Down-B and Neutral-B in the air and are hit by wind boxes. The momentum canceling on those moves seems a little janky when The Plant already has a lot of momentum ^^"
  5. Midoriki

    Down B Invincibility

    Did some testing :) The armor itself seems to be consistent once its out, but it takes 18 frames to be active (when the smoke effect and controller rumble starts) which at first made me think it grew stronger over time, maybe that's what you're experiencing? Some other properties I found: -...
  6. Midoriki

    Stages for The Plant

    Thought I would start a thread for advice on stage picking and any stage specific Plant Tech. I'll start with my thoughts on the stages that are legal at the weekly I go to, ordered by how good I think they are for our beloved Piranha Plant. Lylat: - Possibly the Plant's best stage? - Ptooie...
  7. Midoriki

    Piranha Plant Matchup Thread

    Thanks for that info! I've had some pretty rough matches against Villager and Isabelle because the pocket is so good against the Plant's kit like you say. Isabelle's rod is also really good against Down-b, which kinda forces the plant to play without specials most of the time x) In general...
  8. Midoriki

    Early observations and random tips.

    Yeah, I went frame by frame in training mode to confirm. Grounded down-b takes 20 frames from the first input to reach the lowest grounded angle regardless of any other inputs you give as far as I can tell. I generally charge for a bit before starting the angle because of that. Neutral B also...
  9. Midoriki

    Opinions On The Plant?

    Yeah, this is why I thought it was kinda a catch 22: - If you recover past the ledge, your opponent would catch your landing because you can't mixup recovery height and the plant has poor aerial mobility. - If you recover to the ledge, your vulnerable head will be exposed. But after playing on...
  10. Midoriki

    Piranha Plant Matchup Thread

    I'd say the Plant goes even with or beats most zoners, you just have to play kinda campy. You can't approach them well, but they can't approach you well either. Keep your distance and charge side-b in-between shielding ranged moves. Only approach when that is charged so they will take some...
  11. Midoriki

    Opinions On The Plant?

    In general I've been able to get lots of damage but have had difficulty getting kills. Most of my kills have been edge-guards or up-throws. Up-smash works too, but that's kinda stage dependent. Biggest weakness is recovery. Its distance is amazing but not being able to cancel it or move...
  12. Midoriki

    Early observations and random tips.

    How I've been using down-b to ledge guard: For low commitment edge guards I roll to the ledge and start down b while still on stage. If they recover high or horizontally I angle off stage which pushes you off and lets you hit super far just below or above the level of the ledge. If they recover...
  13. Midoriki

    PLANT COMBOS (#PlantGang)

    Down throw to f-air keeps working for a long time! Latest I've been able to hit it on a Mario DI'ing away and still get a 4 hit combo according to training mode was 67%. Does a nice chunk of damage too, around 20% depending on what part of the f-air you hit with. 19.7% seems to be the most...
  14. Midoriki

    Social Petey's Garden - Piranha Plant Social Thread AKA Plant Gang HQ

    Optimistic me: We're getting the plant today! :D Pessimistic me: We won't get the plant till next patch :'( Compromising me: We'll get the files for the plant today, but only hackers will be able to use them till the 1st... Time to accidentally brick my switch! xD
  15. Midoriki

    Social Petey's Garden - Piranha Plant Social Thread AKA Plant Gang HQ

    Japan hits Friday earlier than most of the world, so if they did a global release at midnight UTC+9 this could potentially happen? Although I think Nintendo has been doing digital releases based local time for the switch? We might at least know if it's worth it to stay up till midnight Thursday...
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