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Recent content by Megapants

  1. Megapants

    Q&A Sheik Strategy & QnA

    Hello new sheik main here. I feel like I need to work on my DI so that I can put on more pressure safely. I have a question about a sort of option select vs falcon's nair and other weak set up moves. Specifically in this video, Flash vs Gucci, at about 9:27 Flash runs in and whiffs a jab then...
  2. Megapants

    "I'm an earthquake in a can!" - Bowser video thread

    Hey @Master WGS I really like your style. Your execution is on point and you rarely miss a beat. The games vs sheik were pretty even generally but I would say that the most obvious thing that could be improved would be your punishes on knockdowns/tech chases and your edgeguarding. For the...
  3. Megapants

    Meta Knight 3.5 General Discussion

    nerf: both grounded and aerial down B go into free fall, so only the cape slash is available. no aerial followups after the cape now. kappy, my experience with the drill is that you can sweet spot the ledge with side B but only if you have enough distance and if you angle it upwards slightly...
  4. Megapants

    Someone explain to me how to combo my wavedashes into my normal gameplay.

    One of the most simple examples that helped me grasp and explore wavedashing as a tool was this: Marth F-smashes your shield at almost perfect spacing. The only way to punish him for that is to wavedash out of shield at him. Not only will no other option be fast enough to hit him before he can...
  5. Megapants

    Wario's Matchups - Free discussion!

    How do you guys feel about Lucario? I have a hard time understanding how to space against this dog with pretty much all characters but if I could get an idea on how Wario fares against him I might be able to grasp this stupid character a bit. I mostly have trouble with the grounded spacing. I...
  6. Megapants

    Wario's Matchups - Free discussion!

    cool guys. thanks so much for the in-depth feedback. i was just practicing some of wario's aerials and i noticed that sh fair auto cancels if you don't fast fall so i'm gonna try messing with that to deal with boomerang/arrows and possibly for shield pressure. i've been working on my nair...
  7. Megapants

    Wario's Matchups - Free discussion!

    thanks for the tips. another tough thing about this matchup is that its really hard to combo him and to set up kills. mewtwo just flies so far away from most anything that isn't dthrow or bite. i find i have to throw out just raw spaced moves like bair or shoulder to land kills on this dude. any...
  8. Megapants

    Wario Video Thread - Show off or critique!

    biggest problem i saw vs snake was when he was offstage - you just got too eager. you repeatedly chased him out there but i think its better to set up a punish on his landing by grabbing ledge if he's low or staying under a platform if he's recovering high. like your second stock at about 5:15...
  9. Megapants

    Wario's Matchups - Free discussion!

    any good footage or tips for the mewtwo matchup? it's a nightmare getting juggled and there's so many big stages for him to just camp and punish your approaches. i have a hard time pressuring m2's shield and dealing with the tail tilts :x
  10. Megapants

    Charicific Valley • The Project: M Charizard General Discussion Thread

    Has there been any discussion on how strong charizard's flamethrower is in a lot of contexts? I play vs a pretty good charizard a lot but the vast majority of his kills comes from flamethrower edgeguards. I feel like it's too risky to put on pressure because if I get knocked off stage even once...
  11. Megapants

    Meta Knight Combos, Tips, and Advanced Techniques

    Perhaps its not really IASA, just really short active frames because you can also do short hop instant uair, land and then immediate do an action like dash or smash attack if you don't fast fall. Just look at the video I linked and you'll see what I'm talking about.
  12. Megapants

    Meta Knight Combos, Tips, and Advanced Techniques

    I think that wavelanding is so critical to playing a good ground based MK because of how bad his horizontal movement is in the air. If you commit to an aerial, the distance you can cover on your sides becomes really limited if you don't get back to the ground quick. And really, I think you...
  13. Megapants

    Meta Knight Combos, Tips, and Advanced Techniques

    Hey guys, I just discovered that MK's Uair has really early IASA, so early that you can do a short hop uair and then do another action like waveland, another uair, or do another jump. I think the waveland is a pretty good mind game since you can functionally use it the same way as an empty...
  14. Megapants

    Gliding over tall buildings in a single shuttle loop: The Meta Knight Social

    So I'm finally grasping MK better (ftilt will just win you games) and he's just so much fun. I played something close to 30 games as MK today and I keep discovering more options. He's definitely one of the best characters I've played so far, his speed and power are just insane. Hope to get some...
  15. Megapants

    The Luigi Discussion Thread - People Actually Play This Character?

    You are hilariously proficient with the green missile. Also really liked the tech in place Up-B on Yoshi's. Watching it once through, the only really obvious thing I saw was that you might benefit from mixing in the tornado a lot more. It's just too good for mobility on the ground or after...
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