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Recent content by McDareth

  1. McDareth

    Falco Discord Server!

    OK, I got up on all of the invites that people requested. I'm terribly, terribly sorry for making a lot of you wait a long time and will try my best to be more on top of it again. I hope you'll all still join us D:
  2. McDareth

    Data Falco Hitbox Visualization

    In the original notes they posted it stated that it was invincible for longer than frame 11. I just assumed that it was either he'd be hit during the bombomb test. Thank you so much for these. I've been waiting for when you were able to do the Falco ones :D
  3. McDareth

    That's interesting with Rapid Jab but I normally tap it over holding it since I do mixups with...

    That's interesting with Rapid Jab but I normally tap it over holding it since I do mixups with Jabs often. And we have connected outside of US. In the Discord we have members from Canada, Mexico, South America, UK, France, Germany, Saudi Arabia and Japan.
  4. McDareth

    I made a post in the Discord about it to the group who labs stuff for Falco. Also, I hope...

    I made a post in the Discord about it to the group who labs stuff for Falco. Also, I hope everything is going well for you @[262610:@Ffamran]. Was sad to hear of you stepping down as I always appreciated the work you did on the Falco Boards
  5. McDareth

    Data Falco Patch History

    Doesn't seem like it so far.
  6. McDareth

    The Curious Case of Falco Lombardi and Wolf O'Donnell

    While it would be interesting to see how Falco would play with Wolf's properties, I think him losing almost all combos on his throws would hurt him too much. Only throw Wolves would actually use in Brawl was Down Throw as he couldn't follow up on any of his others. He could potentially follow up...
  7. McDareth

    Data Falco Patch History

    You might just be hitting the first hit of his Up Air. This is something I've noticed he could do in 1.1.3 (and probably could ever since his up air was changed in 1.0.8) which sends the opponent straight up and kills around 30% earlier then any other hit of Up Air from what I've seen.
  8. McDareth

    Data Falco Patch History

    As an update: Falco's buffed Up Smash now hits opponents who are on the ledge and will stage spike them around 84 - 85%+ and if the jump off of the ledge.
  9. McDareth

    Data Falco Patch History

    I can't believe that I never noticed this comparison lol
  10. McDareth

    Meta "The Final Content" [1.1.4] Patch Discussion

    Went and tried to test where the intangibility was and it seems to be his legs. I threw a bomb-omb into the air above him and Up Smashed it and wasn't hit by the explosion.
  11. McDareth

    Data Falco Patch History

    So these are the changes from his files. Has anyone figured out what 2 positions are now intangible on frame 13 and on frame 21? If it were his legs that would be really useful. Edit: I tried testing it and Falco can now kick a bomb-omb that he throws above himself and not get hit by the explosion.
  12. McDareth

    Data Falco Patch History

    Oh, I was referencing the 12% final hit on Up Smash not the 12% hit on Down Smash
  13. McDareth

    Data Falco Patch History

    That's actually really cool that Up Smash is now frame 7 as that makes it tied with Down Smash and its definitely our best Punish on someone who's infront of us (Down Smash will do more on behind since we'll only get the 12% hit on an opponent behind). With the Down Smash buff, I was playing a...
  14. McDareth

    Decently Early Kill String for Falco: Dtilt > RAR Uair > Bair

    In Smash for there's I believe a 3 frame window after you input an action that you can buffer the next input (this explanation is probably off as I'm still working on this myself). And the Bair is just off as after the reverse hit of Up Air you have to do Jump Bair at the percents listed.
  15. McDareth

    Decently Early Kill String for Falco: Dtilt > RAR Uair > Bair

    It can take a bit to get used to the buffering for the string. I still don't have it 100% honestly to always make it a combo in training. Other then timing the other thing is the actual hitbox on Down Tilt that you're getting. For most characters the 11% middle hitbox works and on other...
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