• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Mc.Rad

  1. Mc.Rad

    Super Smash Bros. Ultimate Patch 1.2.0 Coming Out Soon

    On the one hand, I hope we get buffs for Ridley and Wario... on the other I'm scared characters like K.Rool will get nerfs. On the third hand... I kinda want nerfs for Marth and Chrom?
  2. Mc.Rad

    so how much do we think directional air dodging is actually gonna shake up the meta?

    Yeet through your opponets But seriously, I might try to do this an an alternative to DI. It could help out much more when I'm starting to get combo'ed in the air
  3. Mc.Rad

    Meta Legend of the Belmont Clan: Simon/Richter Metagame

    It has longer range but it's literally straight upwards, which makes it very trickey to use. I'm not even sure you can use it in stages like Kalos Gym
  4. Mc.Rad

    Meta Legend of the Belmont Clan: Simon/Richter Metagame

    Oh yeah, you totally can. It's kinda tricky to do, however.
  5. Mc.Rad

    Meta Legend of the Belmont Clan: Simon/Richter Metagame

    You just throw out your aerials near the ledge to do it. Just practice and you'll get it right. The easiest for my tastes is forward air recovery, since its the easiest to do.
  6. Mc.Rad

    is K Rool broken?

    I'll be real here, he has no real combos. His projectiles kinda suck (his crown is literally a crappy version of Richter's Cross and the blunderbuss takes forever to perform.) He's a big guy, which means he gets easily combo'd and his Up-B is pretty predictable and makes you a sitting duck. I...
  7. Mc.Rad

    Belmont Combo Exhibition - 0 to Death and More!

    This is really good! I do think that you should try to share this in things like our Meta discussion here since the news of a zero to death true combo like that is very exciting to me.
  8. Mc.Rad

    so how much do we think directional air dodging is actually gonna shake up the meta?

    I think it could be good for escaping certain things, might be something that could be handy for characters who are more based in zoning like the Belmonts... though the lag after the air dodge could be a problem
  9. Mc.Rad

    Meta Legend of the Belmont Clan: Simon/Richter Metagame

    Anyways, a quick update on Axe data, standing at 0 (in terms of Richters crotch) Regular Axe lands between 6 and 7 units (in more general terms it's closer to 6 as the back side graces 6 units). Strong Axe seems to hit perfectly at 8 units, Weak Axe seems to hit between 4 & 5 units, I'd say...
  10. Mc.Rad

    Meta Legend of the Belmont Clan: Simon/Richter Metagame

    I think the battlefield in the training mode is smaller... but I can try to do it tomorrow. I'll also try my best to set up the arcs... but they'll be kinda bad looking... lol
  11. Mc.Rad

    Meta Legend of the Belmont Clan: Simon/Richter Metagame

    Alright so I think one of the main things that Belmont mains need to know is the axe arcs and where they are good at. So I made this dumb image to show where you would need to stand on Battlefield in order to hit the edge in most optimal way. Keep in mind that you can also use normal axe throws...
  12. Mc.Rad

    Social House of the Belmont Clan: Simon and Richter Belmont Social Thread.

    Oh I was thinking about doubles when I was typing that. You can't do that on 1v1. The pillar also doesn't appear if you hit the opponent in the air, probably a good thing
  13. Mc.Rad

    Social House of the Belmont Clan: Simon and Richter Belmont Social Thread.

    I'm sorry that I flaked like that but... I'm a Belmont Gal now... Mostly since I can actually combo with them... Anyways I'm kinda mad that the Holy water is hard to hit, I think it works better on stages where there's no platforms around. I do hope I can figure out how to utilize it...
  14. Mc.Rad

    Meta SSBU Competitive Ruleset Discussion

    So I wonder if we start allowing Mii fighters and let them use their customs, does this mean we need to do extensive research into every possible combination to see if something is possibly too overpowered or can easily combo into something leading towards easy kills? I guess its up to the...
  15. Mc.Rad

    Social King K. Rool's Kremling Kutthroats: This...Is Our Finest Hour!

    Oh we discussing K Rool here? because I'm ok with that. Anyways I'm thinking that down air into up smash or up air at high percents can be a good punish for those who are trying to ledge attack.
Top Bottom