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Recent content by Master Knight DH

  1. Master Knight DH

    Sakurai talks about the origins of Super Smash Bros in latest Creating Games video

    I provided some heavy input about Kid Icarus Uprising checking Combos and Unconditional Flinching (both capitalized for reasons) here: https://warriorsuprising.wordpress.com/2022/10/26/combos-and-how-kid-icarus-uprising-addresses-them/ I hope you guys enjoy.
  2. Master Knight DH

    Kid Icarus Uprising

    So here is something Premiering today, based off of Heeew's Smash Is Broken series: https://www.youtube.com/watch?v=jZAepvyO7bA
  3. Master Knight DH

    What will it take to make the heavy characters more viable all around?

    Since you posted, I may as well copypasta my thread post there about KIU. The primary post, as it is a list, will go behind a Spoiler Tag. I also did an immediate followup post to indicate why melee rush setups aren't worth as much of a glance as range shenanigans (summary: the Powers "Super...
  4. Master Knight DH

    What will it take to make the heavy characters more viable all around?

    @Mogisthelioma I'll just repeat a significant part of the post you're responding to: Kid Icarus Uprising proves this point. The ONLY attacks where Clubs generally don't have the worst frame data in general for any weapon family are melee attacks, and, well, the Combo is stuck to 2 hits instead...
  5. Master Knight DH

    Yeah, these people who think projectile spam is fine have blatant egos.

    Yeah, these people who think projectile spam is fine have blatant egos.
  6. Master Knight DH

    What will it take to make the heavy characters more viable all around?

    Going to cite Kid Icarus Uprising again for this. Mighty Glaciers don't even need faster frame data if the game's mechanics aren't cruel to them. Also, buffing them isn't innately bad if it doesn't break character, and in fact, buffing them in CREATIVE ways would simply make things more...
  7. Master Knight DH

    Orange Star's Hyperactive Whiz Kid! - Andy For Smash Ultimate! We'll Live To Fight Another Day...

    Wargroove succeeding would just lead to worsening standards. Case in point, a contrast to what I'm complaining about: https://www.youtube.com/watch?v=1hwthmq-B3o Even if you might think I'm nitpicking, the problem is when what I complain about against Wargroove, that the forced movement of the...
  8. Master Knight DH

    What will it take to make the heavy characters more viable all around?

    Had to look it up myself, but here you go: https://tekken.fandom.com/wiki/Okizeme
  9. Master Knight DH

    What will it take to make the heavy characters more viable all around?

    Again, it's not the invincibility frames that makes the KIU get-ups good. It's the burst of travel distance for the rolling as well as the actual usefulness of the get-up attack that do that. What Mighty Glaciers really need is their momentum to be able to hold out and shrug off attacks that...
  10. Master Knight DH

    What will it take to make the heavy characters more viable all around?

    Getups aren't objectively safer in KIU; they're just safer against reaction in general because the options are so distinct in usefulness. Reads can still gut them, which is what's more important. And as I point out, KIU's getups are actually more committal, so you can actually chase--I...
  11. Master Knight DH

    What will it take to make the heavy characters more viable all around?

    Thank you. I'll definitely be sure to add more about the get-up option. I should mention that KIU doesn't have a manual stand get-up, because controls get in the way of that, nor does it have Ukemi Rolls. Still, this is just a case of quality over quantity. I'd have to check the frame data on...
  12. Master Knight DH

    What will it take to make the heavy characters more viable all around?

    Since some people pointed out about the get up state stuff when talking about heavyweights, I should stuff about Kid Icarus Uprising. I'm going to start with this moment: https://www.youtube.com/watch?v=FEGo1hIizyY&t=1h20m25s Kid Icarus Uprising's getup ability is not nearly as horrible as...
  13. Master Knight DH

    EVO 2018 Discussion Thread for Smash 4

    You would know this, but this is the sort of thing I've taken issue with for years. And something I do notice is that by given indications, Smash attacks generally have about 30 frames of cooldown. If there's significantly more or less, provide a list, hopefully not full of characters who are...
  14. Master Knight DH

    EVO 2018 Discussion Thread for Smash 4

    This is what I've said on ZeRo's video about the mess before finding out the basic details of the mess: I had since learned what had happened: that the grand finals duo had stalled for 2 minutes straight and the audience were taking more issue than they should have with yet another Bayonetta...
  15. Master Knight DH

    Advance Wars General Discussion

    I did a video of Rivals AC Perfect S-Rank single segment for those interested: https://www.youtube.com/watch?v=XoP1L8evwDc There are Trial maps in DoR, though those aren't the same even though War Room is called "Trial" in Japan.
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