• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by libertyernie

  1. libertyernie

    Stage expansion template for PM 3.6 final (four versions)

    This sounds like a bug with the MenSelmapPos_TopN__1 animation in sc_selmap_en in mu_menumain, although I haven't checked. Try going back to Project M's mu_menumain and see if the button comes back. Can you use BrawlBox? If so, you can export the prevbases and resize them in an image editor...
  2. libertyernie

    BRSTM Converter 3.0 - now supports MP3, VGM!

    http://www.lakora.us/brawl/brstm/
  3. libertyernie

    Stage expansion template for PM 3.6 final (four versions)

    They're in the file Codeset.txt in the download.
  4. libertyernie

    Enable Stage Builder stages in Project M

    I figured I'd put this out there for anyone who's doing their own build. The Stage Builder is already accessible and works from within Project M - stages are saved to /projectm/st on the SD card, not /private/wii/app/RSBE/st, so you can use it even if you're using the hackless version (just...
  5. libertyernie

    Stage expansion template for PM 3.6 final (four versions)

    I don't think that's possible, actually. I'm using a code for each expansion stage to override what song actually plays - otherwise it would be Battlefield because I think that's the way the stage expansion code was written. No, it's not fixed, unfortunately.
  6. libertyernie

    Stage expansion template for PM 3.6 final (four versions)

    For the 0C icon, I do remember I had to make the white background an off-white to get it to look correct. I haven't tried it in 3.6 final yet, but I'll do that soon. EDIT: I posted the 3.6 final version to the OP! Thanks to Jon Nathan for the codeset file.
  7. libertyernie

    Stage expansion template for PM 3.6 final (four versions)

    I should probably update the link on the main page for 3.6. I haven't tried Jon Nathan's codeset yet but it looks correct to me. I did just update Brawl Stage Manager (http://www.lakora.us/brawl/stagemanager/) which should help people figure out if their sc_selmaps are too big, and resize...
  8. libertyernie

    Stage expansion template for PM 3.6 final (four versions)

    That's pretty much what I have in the OP, except that it has the ASL code from PM 3.6 beta. I didn't change the ASL code, so it doesn't apply to STGCUSTOM, but it's possible to edit it so it does. I think exporting the MiscData[80] in sc_selmap and then importing it into the new one would do...
  9. libertyernie

    PM 3.6 Alternate Stage Code Guide

    Here's the button codes from the original Alternate Stage Loader. I haven't tested it with this version but they probably are the same. 0 = No Buttons Held 1 = Left (GC,CC,Wiimote D-Pad or GC,CC Analog) 2 = Right (GC,CC,Wiimote D-Pad or GC,CC Analog) 4 = Down (GC,CC,Wiimote D-Pad or GC,CC...
  10. libertyernie

    Stage expansion template for PM 3.6 final (four versions)

    The random stage select won't work properly for more than 12 additional stages. The options are (1) to enable all stages, which is what I did, or (2) to have it so when Battlefield is enabled it sometimes loads STGCUSTOM0D, when Final Destination is enabled it sometimes loads STGCUSTOM0E, and so...
  11. libertyernie

    PM 3.6 Alternate Stage Code Guide

    How long has the ASL code supported different .rels for each stage? That's really neat. I'll have to update my stage manager to notice them.
  12. libertyernie

    Stage expansion template for PM 3.6 final (four versions)

    Yeah, it works. I got it to not be purple by changing the white color in the icon to an off-white.
  13. libertyernie

    Stage expansion template for PM 3.6 final (four versions)

    Here's a screenshot: Not sure what's up with the 0C icon.
  14. libertyernie

    Stage expansion template for PM 3.6 final (four versions)

    Nice! So I'll be able to put the stage-dependent song loader codes back in. (If anyone wants to use the tracklist modifier, feel free to take those out.) I'm working on a new layout (38 stages per screen) - how's this look?
  15. libertyernie

    Stage expansion template for PM 3.6 final (four versions)

    The reason would be to allow people to choose which stages they do and don't want on random. There is a code to enable custom stages on random, but then you can't select them yourself. Still, I might put that code in (at least for the +16 and +36 versions.)
Top Bottom