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Recent content by kraw23

  1. kraw23

    Instant Ledge Snap

    It's about total distance travelled by the up B, you will need to lab it for each stage. When Lucina recovers low sometimes you'll need to allow yourself to sink a bit lower than other characters would to make sure your up b snaps.
  2. kraw23

    Ness Matchup Guide (DEAD)

    Thanks for this. I'm always looking for more palu and ivysaur matchup knowledge, I lose to those guys at my local on the reg.
  3. kraw23

    Ness moveset analysis

    I use jab fairly often, and I have never noticed it not working. I like to mix up the timing on the 3 hits too. At least it's not a nerf :)
  4. kraw23

    Ness Neutral Game

    Dashing with ness is good, he's most threatening in the air but dash attack works as an approach and spaced grounded pkfire is reasonably safe (as long as your opponent doesn't read it).
  5. kraw23

    Counter projectile spam on ledge?

    So the inputs would be: Grab ledge Press away from ledge (left for the right ledge, vice versa) Press jump Immediately press up+B Point your PKT towards the stage (not the enemy) Ness will shoot a PKT and once it cancels itself he will grab ledge This is useful against the situation you...
  6. kraw23

    Gamecube Adapter uncertainty

    Appreciate that mate, all sorted :)
  7. kraw23

    Gamecube Adapter uncertainty

    Follow up question - I have a Mayflash adapter and Dolphin picks it up OK. However it doesn't work as well as just having a controller plugged into a gamecube or Wii. I've messed with the radius and deadzone settings and have got it somewhat improved but its still not the same - any idea how to...
  8. kraw23

    Swords as Ness?

    Yes, you could say it's a double edged sword - on one hand I get to win more easily, on the other I don't get the experience for when I do face up against Lucina.
  9. kraw23

    Ness Match Up Chart Ver 2.0

    Excellent set of links, thanks mate. The ssbworld links make the Belmont matchup look pretty bleak. Still, only 4 Ness players are represented in those 19 games so more data is required. I think we can get use out of matchup discussion, even if its early days. We can't get to a decent end result...
  10. kraw23

    How to make Custom Stages competitive viable?

    I want to make a spaghetti map. No horizontal blast zones, extremely tall vertical
  11. kraw23

    Ness Match Up Chart Ver 2.0

    I don't have any data relating to the matchup unfortuantely. I have been destroyed by Belmonts online and I have destroyed Belmonts online. I haven't ever seen a Ness vs Belmont tournament match either. I reckon with a discrepency that big we should go with the chart that has more data points -...
  12. kraw23

    Ness Match Up Chart Ver 2.0

    Tournament results are more useful to determine matchups than Elite Smash, and the more opinions we get on a matchup the closer we get to the true placement on the list. That's why I think the discord charts should be considered for this one - in this thread we only have like 6 or 7 people which...
  13. kraw23

    Ness Match Up Chart Ver 2.0

    Like with all tough match ups the best option is to wait, stay patient and punish hard. Yoshi is vulnerable when he has used his double jump, so PK fire followed by aggressive aerials can work if he uses the DJ to escape PK fire. You need to keep in mind which moves are punishable - his down B...
  14. kraw23

    Can the launching in this game please get a buff?

    Heavies are some of Ness' best matchups. They struggle to escape PK Fire, their recoveries are exploitable by your disjointed dair and you have a yoyo that camps the ledge for you. Not to mention they can't do anything about your PK thunder spam except air dodge (which you can still follow...)...
  15. kraw23

    Ness Match Up Chart Ver 2.0

    I get the feeling he means off stage - Yoshi's airspeed is way faster than ours, so if we get sent off stage he can use his first jump to just follow where we go, then as soon as PK thunder starts up he hits nair and jumps back to stage. Ness has a hard time dealing with that. We also can't...
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